D&D 5E 3d6 in Order

Yeah, I was pretty skeptical at first, and it's certainly not the way to play a game like Pathfinder, but me and my group have a lot of fun with 3d6 in order now. It's the only way we'll play the Dragon Age RPG.
 

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Sounds Fun! Here it goes:

Rolled:
STR: 13
DEX: 9
CON: 16
INT: 12
WIS: 10
CHA: 16

wow, those are embarrassingly good.

High Con and Cha tell me Warlock or Sorcerer. Let's go Storm Sorcerer, Half-Elf (aquatic) for race.

Modified:
STR: 14 (modified)
DEX: 10 (modified)
CON: 16
INT: 12
WIS: 10
CHA: 18 (modified)
 

It really does. Not to take away from, or criticize array, but with that method, most every PC looks the same, from a stat context. When you increase the randomness with things like rolled stats, it opens the door for increased role-playing and background like what Kahless mentioned above. IMO, PCs are much more colorful and flavorful, and don't all feel the same. And therefore by extension, tend to be more memorable.


Yep, we had a character that rolled 18 strength, so of course it had to be a fighter. So the score became 18/65. Ah, the mythical 18/00 that apparently so many had. Not us. Anyhow, he also had a dex of 6 which meant we had a powerful but super-clumsy dwarf fighter. He was a bull in a china shop. Even funnier after he grew wings.
 

Yeah, I was pretty skeptical at first, and it's certainly not the way to play a game like Pathfinder, but me and my group have a lot of fun with 3d6 in order now. It's the only way we'll play the Dragon Age RPG.

uhhh... isn't that the system as is? I mean it only uses d6, mostly 3d6... or was your point about the IN ORDER part?
 
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Urgh:


Str 12, Dex 10, Con 11, Int 12, Wis 12, Cha 14

I think that would make a quite useable Half-Elf Bard from the College of Valor. That would change the scores to:

Str 13, Dex 10, Con 12, Int 12, Wis 12, Cha 16

It also means that with the Jack of All Trades ability and extra proficiencies that the low scores won't affect skill checks too much.
 

Tiefling Rogue (Acolyte)
STR 11
DEX 15
CON 10
INT 13
WIS 9
CHA 14

Abandoned as a baby at a monastery, the Tiefling was taken in and raised by the clerics of Thor. He became a pious and devout acolyte but was mocked for his slight build and lack of muscle. Determined to prove his worth, he became adept at hiding from the bullies who were sent to test his faith, as he saw it, and forced to fend for himself he learnt the skills of climbing over walls when the gates were locked (especially after cross country training, where he was always last), and how to get into places he was not allowed to be. Never fully accepted by the monks and clerics of the temple, and often their figure of fun, he was told to go out into the world and preach the word of Thor. He saw this as his challenge to return in glory and begin his cleric training, but in reality it's a fob off to get the weakling demon spawn out of the way.
He has no cleric skills except devotion and piety, and in his travels thus far has encountered the same bigotry but less veiled, forcing him to rely on his wits and nimble fingers, even as he strives to serve Thor's glory.
He was told to return in three years with three disciples and a left-handed hammer, and is on the lookout to convert anyone he can. He did have a follower, a particularly stupid kobold who could not speak nor really understand him, but liked him for the kindness he showed it and for his swishy tail. Unfortunately his association with Kobold Ken, as he named it, led to even more bigotry, and Ken died falling off a rainy cliff when escaping a mob of farmers.
Despite his ill treatment, he is unfailingly optimistic, never seeing guile in others. He is basically a rogue by default, but a cleric at heart.
 

Human Wizard or Arcane Trickster
Strength 12
Dexterity 12
Constitution 9
Intelligence 14
Wisdom 12
Charisma 9
 
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I'll play. My rolls:
S 4
D 11
C 7
I 18
W 12
Ch 7

Meet Twig the Wood Elf Abjurer:
Str 4
Dex 13
Con 7
Int 18
Wis 13
Cha 7

With that charisma, he gets along better with books and scrolls than other individuals, so we'll go with Sage. Random roll says Wizard's apprentice - go figure! What's the point of an apprentice if you have to do all the heavy lifting yourself - Twig was relieved of his duties after complaining about moving "that heavy brazier" one too many times. The Wizard is quite relieved to not have to look at his ugly face anymore or listening to the complaints about grinding components ("It makes my asthma act up!").
 

What a fun idea!

Here are my rolls:

Str 12
Dex 10
Con 6
Int 11
Wis 16
Cha 7

This would actually make a reasonably good hill dwarf cleric:

Str 12
Dex 10 (would likely use heavy armor anyway)
Con 8 (but the hill dwarf's +1 hp/level negates this penalty, at least for hit points. Con saves are still going to be a pain - thank goodness for the poison save racials!)
Int 11
Wis 17
Cha 7 (typical surly dwarf)
 
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