If the source you cite from Wikipedia is true then explain why New Coke today is almost an extinct product.
You know what they say about "Lies, damned lies, and statistics".
That's just it.
I think a lot of experienced D&Ders dismissed 4E for what it was, but remember that many of us gave it a good go first. I ran a short campaign, then played in another, and I know from that experience that 4E simply cannot provide the type of game I enjoy.
The reasons for that are numerous, but mostly come down to the default superhero level of the PCs, the unprecedented focus on combat, and the rigid nature of the system which, it's true, makes arguments at the game table less common, but kyboshes flexibility and mystery in big way. My mileage varies!
So, when Hasbro markets 4E as a fine-tuned version of previous editions, my BS-detector goes off the dial, because it's demonstrably not a member of the same family. To compound that, players who absolutely dig 4E are fond of proclaiming that it's simply a better game than its predecessors - without realising that it seems that way to them because it's actually a different game altogether.
If you want to make people angry, there's no better way than telling them, "my X is a better version of your Y, and I dismiss any argument to the contrary".
We saw incredible stories and rule sets built on the 3E framework. Like I said before, let's see if 4E inspires the same level of creativity from the overall game community if it is a better game.
10 wasn't a 'standard' - one of the first PrCs was 5 levels. 7 and 13 aren't exactly innovative there. PrCs just took levels as their basic function - if you want an equivalent question, how many PrCs didn't take any levels at all?Just as small example, you had 5 level Prcs, 7 lvl Prcs, 13 lvl Prcs, along with the standard 10 lvl Prcs
You might want to check out the DMG, specifically the chart on improvised actions, the advice to say yes and how to make things work.It gives less rules help for dealing with a situations a player might want to undertake
Plenty of spells have effects that last for an entire encounter or as long as sustained, and many rituals last even longer.and extended strategy that may involve a spell that lasts more than a round or two.
That depends on whether you consider the gain in customization worth the additional complexity. Personally, I don't consider the 3e skill system a good system, so the 4e replacement is an improvement. A minor one, to be sure, but it cleans up a mess and is still functional so that's fine.Moving away from a skill point system in 4E was devolution no matter how much you love 4E.
Weirdly, I'm not sure 4e _has_ an improved trap system. Seems pretty lackluster to me.Just like you can work the improved trap system into a 3E system.
We're looking for very different things in a game system. Rules complexity IMO is a bad thing for a RPG, because it breaks immersion in the game and distances your character from a concept to the rules underlying it.I just happened to fall into that category of D&D player that wanted the game to continue to advance the rule system increasing complexity thus allowing for more archetypes to be worked and the combat system to approach realism to an even great degree.
Having played spellcasters in both systems, I have to call shennanigans here.And 4E wins the prize for most weakest and most limited arcane casters ever designed. Not even GURPS
The casters level of power determined whether it hit in the first place, and also did give them access to more ability to modify saving throws. But the important part is the whether they hit in the first place.And 45%/55% saving throws where the casters level of power are irrelevant was a bad idea.
Yep, that's the difference: the corn syrup tastes sweeter and more like the "new" formula, and thus more like pepsi. If you want to get a true "classic" coke, you'll need to get it made from sugar. In the States, many grocery stores stock it in the "ethnic" isle, as it comes back from Mexico. Canada and Europe still use sugar from what I've experienced as well.I seriously doubt it. But there are noticeable differences between high fructose corn syrup sweetened Coke and cane sugar sweetened Coke.
Once they brought back Coke Classic, New Coke sales still outperformed Coke Classic for the first year, however people did gradually shift back to Coke Classic. By the second year, the majority were buying and drinking Coke Classic again. They had the choice of buying either, and there was just a gradual shift back. It's as simple as that.
I'd like to challenge those who hate the game, players of it, or WotC themselves over the these reasons (or partially these reasons) to ask themselves would they still feel this bitterness and anger if the OGL and old PDF sales never existed. Be honest with yourself on this one, because I have a lot of trouble believing that the answer would be 'yes'.
In 3E they took the time to make monsters very unique and make races feel like races. Then 4E throws most of that out and turns everything into modular hit point sponges with some special powers.
Careful there - there may be a confounding bias in availability and distribution. Having lower sales of Classic is not meaningful if there were fewer bottles of Classic available. They took a product off the market for three months. That it came back on the market does not mean they were producing it in similar volumes as before - there's a spin up time, for one thing. For another thing - much of their production capacity would have been dedicated to New Coke, which didn't go away.
http://www.thecoca-colacompany.com/heritage/cokelore_newcoke.html said:When the announcement of the return of "old" Coca-Cola was made in July 1985, those hoarding as many as 900 bottles in their basements could stop their self-imposed rationing and begin to drink the product as they always had -- as often as they'd like.
But these are really tangent issues, and don't follow the parallels of Edition wars in my opinion

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.