The Sigil
Mr. 3000 (Words per post)
Furthermore, let's look at the argument:jgbrowning said:I never liked the spiky armor because how the heck are you gonna get up once you get knocked on your back and you have 6 or so spikes in the ground? In front i can understand as were sortta meant to bend that way but....?
Also spiky armor should stick into things like giant clubs. Would any adventurer risk that problem?
joe b.
An adventurer might be grabbed by a dragon or similar - spikes are good then.
True, but how often do adventurers face a dragon and how often do they face humanoid (read: same tactics as human vs. human) foes (such as goblins, orcs, etc.)
The 1% of the fights involving dragons do not, IMO, justify the kludginess of wearing spikes in the other 99%.
For standard worlds, where lots of orc-slaying and goblin-hunting goes on, armor REALLY SHOULD look like medieval armor - because the function is really the same - to armor, man vs. goblin is pretty much the same as man vs. man. Usually castles are under assault by... that's right, goblin/orc hordes - creatures that are, in effect, interchangeable with humans. That means that structures, et al will look like medieval ones - because 99% of the threats are just like human threats.
Which is why the occasional dragon is even MORE deadly than it would be if they did run around with spikes on all the time.
--The Sigil