ThirdWizard
First Post
Lord Pendragon said:#507 is a great post, ThirdWizard. But I'm curious. Do you believe that there's no arms race whatsoever in 3.x? I could see the case being made for prestige classes and templates, etc. But spells, IMO, clearly get more powerful with each successive splatbook...
There definately was before 3.5. I think they tried to reign it back in after that was released with the new books (I don't have a whole lot so I could be wrong) and we might see the Spell Compedium going back and toning down some of the more powerful spells. If we see that, then its definately diminished, if we see it reprinting some of those powerful spells without any change, then I'll agree that we've got a problem with an arms race in spells.
BU said:Good post. However, I was never advocating a relationship where I created rules and hid them from the players. I was saying that the players do not have the right to demand that certain rules be added to the game. Certain rules are "add-on" to the system, such as PrCs or feats. There should be no assumption of "yes" where these are concerned.
I wasn't saying you were hiding rules from the players. I was saying previous editions of the game were hiding rules from the players. The thread title starts with the "word" 3E. So, as opposed to previous editions. And, in previous editions, the rules were quite clearly hidden from the players.
Secondly, it's not about asumptions of yes. It's about a non-assumption of no. These arn't the same thing, though its a fine line, but a very important one.
BU said:I disagree here. This dynamic has not changed. The idea that all new options are balanced is part of the problem. All new options in 3e are not balanced against one another. Some options are clearly superior than others. If anything, the veneer of balance means that a DM has to be more wary about supplments these days, especially considering how additions can alter the complexity of the rules. The tight rules set works against itself in that it's base is almost like a house of cards.
Supplements are highly more balanced than they were during previous editions. Now we have things like LA to balance being a monster, for instance, whereas before we had roleplaying penalties. For all the flack that psionics gets in 3E it doesn't hold a candle to the brokenness of 2E Psionics Handbook. And don't go into Skills and Powers.
No. The vast majority of what is released nowadays is balanced with the core rules. We just don't hear about it on the boards because there's nothing to complain about or it isn't uber enough to go on about. I have so far allowed just about everything my Players have wanted to use so far in my games. Show me a WotC book that is even 50% overpowered material relased in 3.5. I don't think one exists. If you exclude BoVD and BoED I can't think of one for 3.0 either.
BU said:2e had the bladesinger. 3e has the Hulking Hurler.
2E had a lot more than the bladesinger. It had the Book of Elves. Or whatever. I can't remember the name exactly.
BU said:In 3e, there is no tool that allows a DM to readily evaluate new options. It requires a lot of work to test out new classes, feats, etc. You cannot just assume that the new options will even fit a generic game. And there are so many rules that even WOTC designers cannot see where a new rules will interact with all the others.
What tools in 2E did we have to determine balance that we don't have in 3E? Indeed, it is easier to determine balance in 3E than 2E. For example, classes. In 2E every class had not only different abilities, THAC0, etc, but they had different XP tables. You had to determine if a (made up numbers) 5th level Theif was equal to a 2nd level Paladin. Now, you can compare straight up the Hexblade, Warlock, and other new classes to see if they are balanced.
You can compare feats to existing feats. First tier to first tier. Second tier to second tier. Mid level to mid level. You can compare PrCs easily. There are no roleplaying disadvantages trying to balance out crunch. In 2E I had a guy make an insanely tweaked guy using several different books with cross referenced abilities that interacted with each other to make him a killing machine. That isn't something unique to 3E. It was easier in 2E.
So, in summary, in 2E, the guy who wanted to play the lycanthrope couldn't do it because he would be overpowered as compared to the rest of the party. In 3E we don't have to worry about such issues, and the DM is free to say yes if he wants instead of being basically forced to say no if he wants to run a balanced game, even if he likes the concept.
Hussar said:I'm still confused as to how people can say that the DM's ability to say no has been eroded in 3e.
The ability to say no hasn't been eroded. He can still say no. He can just more easily say yes.