The Shaman
First Post
Because it's blatant metagaming, perhaps?Hussar said:Now, since no one else is making sunrods, why wouldn't I stop for a year and crank out sunrods at 1000% profit?
Because it's blatant metagaming, perhaps?Hussar said:Now, since no one else is making sunrods, why wouldn't I stop for a year and crank out sunrods at 1000% profit?
Hussar said:Just as a question, what is your reason for cutting xp in half?
Yes, unless your group set out to play Sunrods and Speculators, it is metagaming.Hussar said:That's not metagaming, that's pretty basic economics.

One point that seems to get missed in the discussion of magic's implications for the game-world is that "logic" is highly subjective when talking about cultural systems - "the market" is only one factor affecting the availability of goods and services in an economy, as Geron Raveneye alludes to here.Geron Raveneye said:From an in-game perpective...the guys who make a lot of money producing and selling lamp oil, tar torches and candles.![]()
On another angle, I could see plenty of adventures arising just from that priest trying to stay out of the grasp of several guilds and shady organizations, who want to keep him producing that stuff...for them only.
Not to speak of the inquisitors of his own church, who have a few pointed questions about why he started selling the magics that were so far only used to lighten the sacred temples without the need for oil or candles.![]()
Primitive Screwhead said:Anyway.. I find myself agreeing with the comments on this thread.. from all parties. I think its more of a communication issue than anything else at this pointSeems that some folks {myself included} are bringing our assumptions as to how this system is supposed to work to this thread!
The Shaman said:Yes, unless your group set out to play Sunrods and Speculators, it is metagaming.
Did you sit down at the table to play a fantasy adventure game, or to figure out ways to break the game-world's economic system?
Thereby suggesting that all other new material is not subject to DM's approval, otherwise this sentence (in a sidebar, no less) should have been redundant. Heroes of Battle also features introductions to topics like "recognition points" with sentences such as "Chapter 2 included information for the DM about how to structure an adventure with recognition points. The actual rules are included here so players know how much points they get for certain actions" (not direct quote).Since all leader feats include Leadership as a prerequisite, their presence in the game is subject to the DM's approval.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.