Raven Crowking
First Post
Hussar said:My point isn't that the players should or will do this. My point is that this idea is perfectly valid and SOMEONE would obviously think of it. As soon as one person person figures this out, you have a cottage industry on the go. There's no reason someone wouldn't clue into this and start making money. The basic premise that particular items are not available doesn't make a whole lot of sense unless the method for creating those items change.
Well, I think that you are forgetting the general nature of the D&D rules. They are abstractions. For the purposes of rules, saying that you have a particular item creation feat means that you can create all associated items. For the purposes of role-playing, this may not be the case. While I have yet to see a PC take an item creation feat and then claim that (despite the rules) he only knows how to make a limited set of items, this is pretty common practice for DMs. Similarly, the DM might create an armourer in a village who works chain but does not work plate.
The abstract nature of the rules does little to limit feats, but DMs create part of the feel of their worlds by deciding which feats are given to various NPCs. You could easily create a campaign in which there is no one, living or dead, who has ever made a magic item before the PCs come along. A bit extreme, I know, but the point ought to be clear. The DM does not have to allow NPCs the same latitude he allows PCs. This requires no rules changes whatsoever....you could even give the same general value of treasure, if you wanted to.
I would also point out that the original poster didn't mention any in game reasons for preventing a cleric or mage (not necessarily a PC, but any cleric or mage) from setting up shop and doing this.
I repeat:
As for the cleric sitting on his duff and cranking out continual flames:
(b) Perhaps you missed the part where I said "I am using a setting that, by WotC standards, is definately low-magic and low-wealth" (emphasis mine). Good luck finding the people willing and able to pay for your continual flames at 1000% profit. Could you make a profit? Yes. Could you make the profit you are implying? No.
(d) You also apparently missed the part where I said, "Some spellcasters in the past have caused problems that cause people to look down upon them." Genetically modified foods may (or may not) be perfectly safe, but that doesn't mean that everyone is comfortable with the idea. Now, remove the easy transfer of ideas that the modern era creates and add the fact that the genetically modified foods have, in the past, gotten up and eaten the farmers. Continual flame may be perfectly safe (and even without changing the RAW, it may not be if after a time the flames attract fire elementals, for example, or ethereal filchers), but how do you convince your target market of that fact? Show that you aren't burned by the flames? You're a spellcaster, though, and only the gods know what powers you might have.....!
(d) You also apparently missed the part where I said, "Some spellcasters in the past have caused problems that cause people to look down upon them." Genetically modified foods may (or may not) be perfectly safe, but that doesn't mean that everyone is comfortable with the idea. Now, remove the easy transfer of ideas that the modern era creates and add the fact that the genetically modified foods have, in the past, gotten up and eaten the farmers. Continual flame may be perfectly safe (and even without changing the RAW, it may not be if after a time the flames attract fire elementals, for example, or ethereal filchers), but how do you convince your target market of that fact? Show that you aren't burned by the flames? You're a spellcaster, though, and only the gods know what powers you might have.....!
As the original poster, I will point out that the post you are referring to included:
Raven Crowking said:I am using a setting that, by WotC standards, is definately low-magic and low-wealth. However, the only changes I have been forced to make are changing the XP system and varying the amount of treasure I give out from the assumptions in the DMG.
Of course, I am using my own definition of "low-magic" here. There are fewer high-level characters than the DMG would suggest (again, 1/2 XP). I make fewer NPC spellcasters. Some spellcasters in the past have caused problems that cause people to look down upon them. There are magic items to be found, but no magic item shops. You cannot even buy a sunrod.
And, again, YMMV, but I find that the core assumptions give rise to far worse logical inconsistencies. For example, if the standard XP and wealth progression is used, where is all the money coming from? Shouldn't epic characters be a dime a dozen? Why haven't they wiped out all the low-level monsters long, long ago? Or at the very least, consigned them to zoos or private reserves?
Etc., etc.
RC