My experience is the exact opposite. I expect idiosyncracies, because that's what I've always gotten (granted, I did most of my playing/Dm'ing prior to 3.x). Each game used a slightly (or massively) different iteration of the core rule set. Whichever that was.Majoru Oakheart said:I've never gone into any other game EXPECTING that the rules will be changed from the standard ones.
I always saw the rules-as-published as the general framework from which each specific, indivdual game was bulit from. Rules as basic toolset, not as all-ecompassing (and complete) definition of the game environment.
While that's true for some players, I've always found people flexible enough to enjoy games with signifigant deviations from the 'norm'. Whatever that is.People are right, D&D has a lot of core assumptions and some setting elements built in. If your campaign is far enough way from the core assumptions, it may be better to just use a more generic system like Fantasy Hero or GURPs. D&D is more setting specific.
My friends played D&D because it was the de facto common language for gamers in our area. And like language, everyone spoke a different dialect, with different rules and idioms.
While that often led to disagreements, confusion, and all-out fighting, it was still preferably to all of us learning French, or Esperanto.