Majoru Oakheart said:
Even with half gp, most 6th level characters could easily afford 1000 gp for a light source that never runs out. It is a one time payment and useful for the rest of your life. Seems like a good deal to me.
Well, most 6th level characters in my campaign cannot easily afford 1,000 gp. Moreover, with 1/2 XP, there are fewer 6th level characters around. Finally, if I follow your reasoning, they should just make their own far cheaper.
Plus, if magic works the way it does in the RAW, it means there is no chance for failure, perfectly safe and very useful.
Really? So the RAW do not suggest that ethereal filchers are attracted to magic? The RAW state that fire elementals cannot pass to the material plane through permanent magical fires? The RAW suggest that there is no chance of an item being cursed due to flawed workmanship?
Or are you suggesting that you are changing the RAW when you extrapolate from them? Is there anything in the RAW that suggests such things do
not happen?
It would be fairly easy to create some illusions, convince someone to touch them and when they realize that it is perfectly safe understand that the torches are made the same way.
It would also be fairly easy to create some illusions, convince someone to touch them (
charm person, perhaps), and when they realize that it is perfectly safe offload those
scarabs of death on them. I'm thinking word would spread fairly quickly when the first fire elemental popped out of some poor peasant's everburning torch and burned the village down.
All the money? Every empire since the beginning of time that ever produced gold, silver, and copper coins. In Greyhawk...this is a lot.
And the gold, no doubt, comes from the Elemental Plane of Gold.
Seriously, if there is a finite amount of Substance X available, logic dictates that there is a maximum amount of said substance to go around. Not so, according to the RAW. According to the RAW,
the amount of wealth available in the game world is directly proportionate to the level of characters in the game world. Even the population/gp available chart in the DMG is tied to the idea that characters of certain levels will be available in any given burg based on its size.
Talk about voodoo economics! That's just plain silly!
People only get XP for defeating enemies, 95% of the people on the planet never defeat any enemies at all.
What about all those high-level commoners in the RAW?
The PCs are the rare exception to the rule.
Likewise, PCs are the rare exception to the rule re: item creation feats. If you are going to claim that the PCs are "rare exceptions" when it otherwise shows up the logical problems of the RAW, then surely you concede that the same applies to any other logical consistencies that might crop up due to the "obvious" abilities of NPCs.
If PCs can reach 10th level in one game year of play, and 20th level within 5 game years, then surely NPCs can do at least a tenth as good as this? That still leaves a lot of really high-level characters, especially among the longer-lived races. And when, as in Greyhawk, we are talking aeons of game history, why haven't they wiped out the lower-CR threats by now? Wouldn't common, reliable magic make larger predators a thing of the past? This would be similar to the disappearance of wolves or lions as a major problem in Europe.
My point is not that you cannot deal with these problems. My point is that the RAW bring up larger, more glaring, and sillier inconsistencies than a low-magic world does. Pointing out that you can "hand-wave" these problems away does not make them any less real.
RC