I'm not sure I understand your point. Are you talking about using the favored enemy as a template for the Weapon Focus/Weapon Specialization ability? As in, at 1st level a fighter gets +1 to hit with one weapon group. At 1st + x a fighter gets +1 to hit in two weapon groups, then at 1st + 2 * x a fighter gets +1 to hit in two weapon groups again?Ok so you have seen the 3.5 ranger favored enemy and decided you prefer the system you've got now (with the assumption of a retraining option)?
Ok.
I disagree on the point that "old school" means more role playing. D&D was born out of wargaming and the very first D&D campaigns were effectively wargaming campaigns that focused on the heroes rather than large battlefields. Hence the rules in old editions of AD&D deal mostly with combat (not entirely, but there is a definite bias there). The fact that these heroes developed personalities and pursued intriguing plots was more a by-product from my perspective. Both are great things to have in a game. But I'm designing a "fast-play" version of 3e wherein one can more quickly create a character while still using the robust 3e combat system and action economy. In other words, its still about the focus on the dungeons and the dragons. As a matter of fact, my skills rules get rid of almost everything that has to do with social interaction and deals with subjects as they pertain to action and combat. Diplomacy, for example, is a tool to stall battles you aren't ready for or compel captured prisoners to tell you what you want to know. But more on that later.Old School Roleplaying can be done with ANY Game with a good DM. Old School defines a style of playing, not a decade anymore where certain games were produced. Anyone can play 3E old school style, its simple.. do more roleplaying then using just the dice.