Viktyr Gehrig
First Post
I switched games from 3.5 to HARP before the new edition came out. I'm a fan of 3.5 because it's very good at handling the kinds of games I like to run with fairly minimal modifications, and I only switched because HARP was better at handling those kinds of games and was even easier to modify.
I was excited by the prospect of 4e, because it sounded like they were taking a lot of the things I really liked about late-supplement 3.5 and making them core rules, thoroughly integrated into the system. Things like class powers and combat maneuvers and at-will casting and ritual magic intrigued me-- and these are things that, regretfully, I cannot easily use in HARP.
Ultimately, I think where 4e disappointed me is that there is just too much. Thirty levels of character development is great, but thirty levels of powers across four categories is too much. Twelve pages of powers per class with no overlap and severely curtailed multiclassing is both too much and too confining.
So yeah, I would have been happier with a 4e that was closer to 3.5, not as originally launched, but as it was developing into late in the cycle. A game where each class had both unique class features and access to partially overlapping lists of at-will and encounter powers, with greater ability for characters to have diverse (but lower level) abilities from outside their class.
On the other hand, it isn't as though there was much chance of me switching back in the first case.
I was excited by the prospect of 4e, because it sounded like they were taking a lot of the things I really liked about late-supplement 3.5 and making them core rules, thoroughly integrated into the system. Things like class powers and combat maneuvers and at-will casting and ritual magic intrigued me-- and these are things that, regretfully, I cannot easily use in HARP.
Ultimately, I think where 4e disappointed me is that there is just too much. Thirty levels of character development is great, but thirty levels of powers across four categories is too much. Twelve pages of powers per class with no overlap and severely curtailed multiclassing is both too much and too confining.
So yeah, I would have been happier with a 4e that was closer to 3.5, not as originally launched, but as it was developing into late in the cycle. A game where each class had both unique class features and access to partially overlapping lists of at-will and encounter powers, with greater ability for characters to have diverse (but lower level) abilities from outside their class.
On the other hand, it isn't as though there was much chance of me switching back in the first case.