Consistency should not be confused with simplicity. 3E is consistent, but it is not simple. Computers are consistent, but they are not simple. The playability you gain in consistency is cancelled out by the large volume of rules in 3E. I would have rather seen 3E core rules balanced without feats and skills. Those things could have been added as optional rules in Dragon Magazine for the people that wanted a miniatures focus on the game, or just needed comprehensive skill set.
3E had so much going for it with the universal experience point table, lifting of racial level limits, lifting of racial class restrictions, BAB and 3 save catagories. In fact, there are more good things about 3E than bad. Its just that the few bad things are a major drag on the game. (I would have accepted level limits for the opportunity to take any class. I would have even accepted class restrictions for the opportunity to gain unlimited levels in classes that made sense for some of the races.) If skills just had to be included in the core rules they should have been percentile based. Sadly, there is no going back now. Skills and feats are too much a part of the overall balance of the game.
I am hoping the 3.5 D&D introductory game will leave feats and skills out of it, and be a rules-lite verson of D&D. I'm not going to get my hopes up though.