KenSeg said:In comparison, my current character was crafted around the feats of using a bastard sword with one hand and a net. I didn't start with a character, I started with weapon feats and he has no soul. I don't really care if I play him or not and that is sad. He has the abilities to kick old Garth's butt but I would still put my money on the old guy because he had a soul.
I don't know. Maybe it is just having played for so many years it all is getting tired for me. But god...would I love to just play for the story again!!!
I think the issue is that a lot of us get wrapped up in the robust mechanics of 3E to the point that we forget or worse, forego, story in favor of crunchy characters. I don't recall this as being as much of an issue in previous editions (I admit that I could be wearing rose-colored glasses here.)Aaron L said:Thing is, you can STILL use your imaginiation. But now you can have mechanics to back up that imagination.
Aaron L said:Thing is, you can STILL use your imaginiation. But now you can have mechanics to back up that imagination.
ForceUser said:I just want the mechanics to serve the story, not the other way around.
ForceUser said:I think the issue is that a lot of us get wrapped up in the robust mechanics of 3E to the point that we forget or worse, forego, story in favor of crunchy characters. I don't recall this as being as much of an issue in previous editions (I admit that I could be wearing rose-colored glasses here.)
Klaus said:Dragonlance, FR, DS, RL, PS... They all had metaplots going, like the DMs were playing in someone else's sandbox.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.