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3rd Party Classes - Wish List

Rechan: I actually thought about that in my revision and decided against giving the class a marking ability since it is a hybrid. Instead I ramped up the base damage a die from the rangers bow, figuring that 1) guns do more damage than arrows, and 2) it would tend to even out in the end, a bit more damage to everyone instead of a lot more to 1 person 3) I knocked the proficiency bonus to +1.
 
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Gunslinger
You live by your wits and your reflexes. You know the only two things you can trust in this world are strapped to your hips.

Role: Striker/controller.
Power Source: Martial
Key Abilities: Dex, Con

Armor Prof: Cloth, Leather
Weapon Prof: Simple melee, Simple Ranged, Military Ranged
Bonus to Defense: +1 Ref, +1 will

HP at 1st: 12+Con Score
HP per level gained: 5
Healing surges per day: 6 plus con mod

Trained skills: Choose 4 of the following
Acrobatics, Athletics, History, Insight, Perception, Stealth, Streetwise.

Class Features:
Rapid Reloader: As a move action you can reload both your pistols, at level 11 reloading becomes a minor action, at level 21 a free action.
Pistol Whip: You can use your pistols as rudimentary clubs without damaging them:
Gunslinger Feature
You can use your pistols as rudimentary clubs without damaging them
At-Will*Martial, Weapon
Standard Action pistol
Target: One creature
Attack: Str vs AC
Hit: 1d4 +str

Powers:

At-Will(Choose 2)
Deadly Volley Gunslinger Attack 1
The old adage “Accuracy by volume” takes on new meaning as you pepper the area with bullets.
At-Will*Martial, Weapon
Standard Action Area burst 1 within 20 squares
Target: Each creature in burst
Special: both your pistols must be fully loaded (a minor action) to use this skill.
Attack: Dex vs Reflex
Hit: 1d8 +dex damage.

Run ‘n Gun Gunslinger Attack 1
only a sucker stands there waiting to be hit by a sword or worse, you prefer to move along.
At-Will*Martial, Weapon
Standard Action Ranged Weapon
Target: One Creature
Special: Shift 1 square before or after you attack
Attack:Dex+weapon vs AC
Hit: [wep]+dex damage

Deadly Partners Gunslinger Attack 1
Two bulets means you get to hit twice as often
At-Will*Martial, Weapon
Standard Action Ranged Weapon
Target: One Creature
Attack:Dex*2+weapon vs AC
Hit: [wep] damage


Encounter(Choose 1)
Hail of Bullets Gunslinger Attack 1
You fire a series of shots at your foe… even if you do not kill him, he will not be walking right afterwards.
Encounter*martian, weapon
Standard Action Ranged Weapon
Target: One creature
Attack: Weapon+dex vs Reflex
Hit: 2[wep]+dex damage, and the target takes a -dex penalty to attack until the end of your next turn.

Make 'em Dance Gunslinger Attack 1

Firing at the ground you make your foes dance to your tune... opps, was that your foot?
Encounter*martial, weapon
Standard Action Area burst 1 within 20 squares
Target: Each creature in burst
Attack: Dex vs Ref
Hit: [Wep]+dex and targets are slowed until the end of your next turn


Daily(Choose 1)
Two Shots, Two kills
Calling on your innate ability to predict your enemies actions as well as your familiarity with your weapons, you fire off 2 rounds with eerie accuracy.
Daily*Martial, weapon
Standard action Ranged Weapon
Targets: Two creatures within 3 squares of each other
Attack: Dex+weapon vs. AC. Make two attack rolls, take the better result and apply it to both targets.
Hit: 2[wep]+dex damage.

Smoking the Aces
A slight of hand or a flick of your foot is enough to throw your opponent off balance.
Daily*martial, weapon
Standard Action Close Burst 2
Target: Each creature in burst
Attack: Dex vs Will
Hit: Targets are Dazed until the end of your next turn. If target fails it's saving throw against this power it becomes slowed until it saves.
Miss: Slowed, save ends.

Ye Ole Pistol
Exotic Ranged weapon
Prof: +1
Range: 20
Damage: 1d12 +dex

Random thoughts:
*I upped the range and damage on "Deadly Volley" from it's wizard counterpart because it requires 2 loaded weapons, where as "Scortching Burst" has no requirements.
*I gave "Smoking the Aces" a lingering effect (slowed) and made it a daily since it has a burst 2 and the only other spell I saw with that AoE was a daily.
*I changed "Deadly Partners" to basically be a "Careful Attack" Clone... not sure I am happy with that, but I think adding dex*2 to hit instead of a straight +4 is more in keeping with 4e. So then I had to take out the dex to damage or it would have overpowered the Ranger class.
*I could probably just use the "understood 'I'" rule, but I like refering to myself.
*Ye Ole Pistol is my 1st attempt, I gave it a higher base damage in part because this class has no "hunters quarry" so this will help a bit in making up that damage difference.
 

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