Class: Warrior
Class Statistics: As Fighter
Class Features
Monkey Grip: Two handed melee weapons that a warrior is proficient in may be used in one hand at a -1 to attack and a -2 to damage.
Provoke: When you are attacked you may mark the enemy, giving a -2 to attack targets other than you, only one mark per enemy, new mark supersedes old ones.
Combat Challenge: When an adjacent enemy shifts, make an
immediate melee basic attack against them.
Combat Superiority: +2 to opportunity attacks and enemies hit
stop moving if a move provoked the attack.
At Will Abilities
Power Break - Martial, Weapon
Standard Action - Melee weapon
Primary Target: One creature
Attack: Melee vs. AC
Hit: 1[W] damage, and target takes a penalty to melee attacks equal to your strength bonus. Save ends.
Speed Break - Martial, Weapon
Standard Action - Melee weapon
Primary Target: One creature
Attack: Melee vs. AC
Hit: 1[W] damage, and target takes a penalty to ranged attacks equal to your strength bonus. Save ends.
Per Encounter Abilities
First Aid - Martial, Healing
Standard Action - Melee touch
Target: One creature
Effect: The target receives an immediate extra saving throw against any ongoing effects on it, and may expend a healing surge if it has any available.
Per Day Abilities
Downsize - Martial, Reliable, Special, Weapon
Reliable: If you miss with this power, you do not expend its use.
Special: If the target is bloodied, treat this as a normal attack and you do not expend its use.
Standard Action - Melee weapon
Target: One creature
Attack: Melee vs. AC
Hit: 3[W] + Str if the target is not bloodied. If the target is also at full health, add Str bonus again to the damage.