My players have a mostly stealthy group, but they keep running into a problem with the party paladin, who is decked out in plate armor and is about as stealthy as a flatulent elephant with cymbols strapped to its knees. The rest of the group are a rogue, a fighter/rogue, a ranger, and an elvish sorcerer with some ranks in Sneak.
Clearly there was some interest in stealth on the part of the players, but the one player went big and loud. In designing adventures and encounters, this disparity creates a challenge: How do I create stealthy situations that are also fun for Sir Loud-n-metal?
This also leads to trouble in situations where the party wants to use deceit but the paladin wants to go in and face things straight-up, either with violence or diplomacy.
Any pointers? How do I deal with this? Majority seems to vote for stealth and cleverness, but one important part of the group voted for plate armor and a greataxe.
Clearly there was some interest in stealth on the part of the players, but the one player went big and loud. In designing adventures and encounters, this disparity creates a challenge: How do I create stealthy situations that are also fun for Sir Loud-n-metal?
This also leads to trouble in situations where the party wants to use deceit but the paladin wants to go in and face things straight-up, either with violence or diplomacy.
Any pointers? How do I deal with this? Majority seems to vote for stealth and cleverness, but one important part of the group voted for plate armor and a greataxe.