• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D General 40 Year D&D Campaign

Seeing as it's 2nd edition, unless he houseruled away the demi-human level limits, not as high as you'd think!
I thought 2E got rid of the level limits?

Even if it didn't, an elf thief has no level limit, for instance... ;)

EDIT: I see it didn't, but for the life of me I cannot find what the limits are in the book! Where the heck are they LOL??? :confused:

EDIT 2: Damn! Found it in the DMG? What the heck? Why would they put it there... so frustrating.... :mad:

Anyway, so same idea, but make it a half-elf Bard, which is unlimited level even in 2E. :D
 
Last edited:

log in or register to remove this ad

The characters becoming NPCs in the campaign world is pretty cool.

The players being out of the game when their character dies seems a challenge. I would expect that generates some pretty unheroic/conflicting behaviors at the table. Not being able to create a new character and grown men weeping seems slightly harsh.
 

"See, Raistlin, you just had to wait a little to ascend. None of this challenging the divinities business was necessary. But, hey, it's not the end of the world."
 

The characters becoming NPCs in the campaign world is pretty cool.

The players being out of the game when their character dies seems a challenge. I would expect that generates some pretty unheroic/conflicting behaviors at the table. Not being able to create a new character and grown men weeping seems slightly harsh.
I've run a persistent world for nearly as long, many PCs have become NPCs over the years or had towns named after them and so on. Things that happened in campaigns long ago still have impact on the world today.

On the other hand I'd never make the claim that my game is the best there is, even if we do have a lot of fun. Oh, and yes, people can touch their minis (or bring their own, although I do paint most) and if their PC dies they just write up a new one. It may be editing, it may be just the way the guy represents himself but he comes across as being a DM snob.

P.S. I have made one of my players cry, but it was because of story, not PC death.
 

I’ve been using the same continuity for the past.. (does math when I was in 7th grade) 35 years. Started with the old purple Basic set my uncle gave me that had the magic user lady on it and went to BECMI from there and straight to 2E. We followed the editions (with a jump to pathfinder when we hated 4E) but maintained the same continuity overall. Sure, there were multiversal crises between editions that changed the cosmologies and also knocked characters back to level one, but the same framework is still there. Heck, my wife is playing a character from the Spelljammer days, looking for her best friend, a Giff. Needless to say, Spelljammer coming back is very exciting for everyone….
 



I plan on cheating to make a similar claim...

back 5 years ago I ran a game that went multiversal with 'alternate worlds' one of my jokes was "the surviver" he was a single creature that had 2nd edition wizard rules (slightly modfire) so his stone skin negated attacks ect... he explained he came from a multiverse before this one... but he wasn't the only one and I hinted at a 4e character being around too. it was fun it lasted almost a year.

back way longer ago (2e) I also ran a multiversal story (based on a mix of DC comics zero hour and Crisis on infinite earths)

both that 5e game and the 2e game took the concept of the endless from Neil Gamin.

So i have seeded the word OMNIVERESE and the concept of a multi and meta verse into my last 2 campaign worlds (and plan on hinting at it in my ravenloft curse of strahd game)... so when I run my NEXT multiversal campaign I can pull a big reval with throw back charcters dateing bact to 95....

Each Central Finate Curve is a a similar set of timeline/worlds within a multiverse of similar type of games (so 5 varriant realms are a central finate curve inside a multiverse of high fantasy games) metaverse that is that edition (so all 5e games, maybe just all rpg games), but all of the metaverses make up the one and only OMNIVERESE that is every story ever told or not told including history and the real world.

as such I will in 1 fell swoop say every game not only I but any DM has ever run are all part of 1 world... the same world that house us, the greek legends, and more... the longest game ever becuse it is all things ever....


okay joke aside I really am starting to build to this idea
 

My favourite part... using a ruler instead of a grid!

My least favourite part... kicking out of the game a player when the character dies. Although he did mention "unless they have another character", so hopefully he meant the dead character is out of the game and players are allowed to play again, maybe not straight away on the same night but as soon as a new character is ready to be introduced.
 

My guess is this is the kind of game where the players aren't expected to read or know all the rules - so that probably wouldn't happen - but of course, is its own whole can of worms.
I think you are correct, but that seems like a bit too much DM fiat for my taste.

I'd be curious of the player stats of his game as in how many people have come and gone over the years. I want to know rookie card stats, he did claim his game was the greatest on earth on earth.
 

Into the Woods

Remove ads

Top