Rya.Reisender
Explorer
I just don't allow rolled stats. Standard array / point buy all the way.
So basically how do you handle rolling for stats and what do you do if you roll very well or poorly?
Here's my take on ability scores:
The players can generate their ability scores however they want to, including picking them arbitrarily, so long as the scores fall within what is assumed to be possible by the game (so no going above 20 without the things which normally allow for that).