D&D 5E 4d6 Drop the Lowest Etiquette

@Yunru, why do we need maths when we have guns?

I let them choose, and offer a different way o rolling stats. I like to expose the players early to rules as guidelines.

My current option is to let them roll pairs of stats six times, in order. Then they choose a high stat from the pair and then they have to choose a low stat from another pair.

Example, Green is a high choice, red is a low choice

STR 15,16
DEX 10,11
CON 13,9
INT 13,14
WIS 12,17
CHA 9,12

So the player would wind up with:

STR 16
DEX 10
CON 13
INT 13
WIS 17
CHA 9
 
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I'm not predetermining them: I'm ordering them. If any three of the dice are 6s, you get 18, no exceptions. If two of the four are 6s, and one's a 5, you've a 5 in 6 chance of getting 17.

Edit: Okay I guess I'm predetermining two sixes, but that's irrelevant because if there's not two sixes, you can't get either 18 or 17.
 
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Sure it is. For one thing it's called Maths :P

No but seriously: if there are three 6s you are assured an 18, true or false?
If there are two 6s and a 5, you have a 1 in 6 chance at 18 and a 5 in 6 chance at 17, true or false?
There are no other combinations that give either 18 or 16, true or false?

Going to admit now, Statistics is a complete mystery. Don't understand it at all. Which is why I'm simply mapping the outcomes instead.
 

If you order them, there are only 6 combinations that yield 18. (all 6's in first 3, any in last place)
There are 15 combinations that yield 17. (again, you order them, so 6-6-5, 6-5-6, and 5-6-6 plus any non-6 in last place yields 15)
 

If you order them, there are only 6 combinations that yield 18. (all 6's in first 3, any in last place)
There are 15 combinations that yield 17. (again, you order them, so 6-6-5, 6-5-6, and 5-6-6 plus any non-6 in last place yields 15)

Hey're idependent, order doesn't matter. I was ordering them from highest to lowest for convienience.
 



No, but seriously, you are wrong. You aren't looking at this correctly. You don't roll three dice, and then determine the outcome *based on the roll of the fourth die*. You roll the four dice together.

Which gives you the eleven possible outcomes I listed before.
 

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