Miladoon
First Post
@Yunru, why do we need maths when we have guns?
I let them choose, and offer a different way o rolling stats. I like to expose the players early to rules as guidelines.
My current option is to let them roll pairs of stats six times, in order. Then they choose a high stat from the pair and then they have to choose a low stat from another pair.
Example, Green is a high choice, red is a low choice
STR 15,16
DEX 10,11
CON 13,9
INT 13,14
WIS 12,17
CHA 9,12
So the player would wind up with:
STR 16
DEX 10
CON 13
INT 13
WIS 17
CHA 9
I let them choose, and offer a different way o rolling stats. I like to expose the players early to rules as guidelines.
My current option is to let them roll pairs of stats six times, in order. Then they choose a high stat from the pair and then they have to choose a low stat from another pair.
Example, Green is a high choice, red is a low choice
STR 15,16
DEX 10,11
CON 13,9
INT 13,14
WIS 12,17
CHA 9,12
So the player would wind up with:
STR 16
DEX 10
CON 13
INT 13
WIS 17
CHA 9
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