tyrlaan
Explorer
This is a phenomenal idea!I wonder if that d100 approach isn't too far the other direction - that is, each little gain is no longer meaningful because the increase is so infinitesimal. I like frequent gains too, but I like them to mean something. There's also the point where constant gains are no longer fun because "I always get something." I'm going to be starting a campaign (of sorts) in the near future where each character has 5 additional background "slots" per tier, though you can only start with one starting background benefit. At the end of a module*, you can create a small background-like benefit from something interesting you did during the module. You can then swap those out as you progress and grow and the campaign moves around.
A couple examples: A character is involved in long negotiations with Elves but requires a translator. At the end of the module he can take
Broken Elven - Long hours listening to your interpreter speak Elven taught you a few words here and there. While you are not fluent, you can make an INT check against the complexity of a document or conversation (DC at DM's discretion) to get the basic idea of what is being communicated.
A fighter holds a half-dozen skeleton minions at bay while his party completes a ritual to shut down the necromantic energy doodad. That fighter can take
Slayer of Skeletons - You gain a +1 to attack and AC against skeletal creatures. As you fight more skeletons, you may use additional slots to increase this bonus, up to +5.
You know, you could take this a step further and build magic item level traits like this and dole them out as treasure parcels. Kind of like some of the ideas in DMG2. Good stuff
