D&D 4E 4e and My Game: Some thoughts

Tortoise

First Post
Warning: lengthy post.

Let me begin by saying this is not a pro or anti 4e thread. It is more an collection of thoughts on the status of my campaign at the present time due to the pending launch of 4e.

A couple months ago I posted a thread asking how the announcement was affecting everyone's groups. The results seemed to show a split, nearly in even thirds, of those whose players/DMs were pro/anti/undecided. Since that time we've learned more information and people have had a chance to test some aspects of the game out. I'm wondering how things stand in various groups now and how specific details look like they might effect your game.

Here's where things are for myself and my players:

I run a three group Ptolus campaign. Anyone familiar with Ptolus can tell you there is a lot of info there that would require conversion. Depending on how much free time you have available and how much effort you are willing to put toward the effort, this could be a good or bad thing. For me, I have yet to know the cost in time, but expect it to be hefty. (Fortunately there are plenty of other Ptolus DMs with which the work can be shared.)

One group has not played since the announcement due to scheduling issues, not due to the announcement. This group had originally said they didn't want to switch since they cannot afford the books. They still remain against for that reason. They're the least financially stable folks among my play groups. (They're a family with a daughter who has medical issues that aren't easy to afford.)

Another group decided to convert as soon as they heard the announcement, but they're now showing some doubts. I still expect them to buy it regardless of their intent to play it. That's just how those players operate.

The third group (my most active playing group) is on the verge of dissolving because of the announcement. One player has decided to go back to 1st edition (has already begun a 1e campaign). Another one joined that 1e campaign, doesn't want to spend on the 4e books, and doesn't feel she has time for multiple campaigns. Another feels it is better to skip 4e expecting the next edition (5e) to be coming quickly and feels it will be entirely online. One player came back to D&D after a 10 year hiatus, is just learning 3.5 and hasn't a clue what to do about editions. Two others seem to be anti 4e for reasons I haven't quite figured out since one of them runs a SWSE campaign and already has some sense of what 4e holds in store.

While I have my personal reservations about a few things, I'm becoming more interested in 4e from a DM standpoint with each bit of new info. Based on the effect the announcement is having on my groups I'm at a loss and feel like I may be getting pushed out of gaming by the effect 4e seems to be having on my play groups

Now, on to the specifics about characters.

Among the characters active in the campaign that will be strongly impacted based on current information are the following:

2 druids
1 bard
1 monk
1 half-orc barbarian (this one takes a double hit)
1 gnome

The groups break down thus:

Group one - elf druid, human rogue, gnome ranger

Group two - half-elf rogue (recently cursed with lycanthropy, wererat), human paladin, human cleric, human wizard

Group three - human druid, human fighter/rogue, human bard, human monk, halfling cleric, half-orc barbarian

With just the first set of books I could see potentially converting the gnome and half-orc from the info in the Monster Manual, although what to do for the barbarian class?

For the druids, I could somewhat imagine using the Warlock class as a substitute imagining the pact as one with nature spirits. But what to do about their animal companions?

The monk class, perhaps convert to a rogue? Not sure since he's a grapple specialist as conceived.

The bard? He's a swashbuckler concept with trip and disarm so perhaps another rogue?

The cursed character who is becoming a wererat, what to do for him? I expect he'll be cured or killed considering the company he keeps, but how do I do that in the meantime? Is it likely the new MM has the answer for this dilema?

Some of these things are likely to be resolved by PHB2 a year plus down the road which means converting again. (Not really a problem, just a little work explaining in story.)

All of this assumes the groups agree to go with 4e.

My thoughts about conversion - I'd be all for starting at 1st level and let the story explain why. Easy enough since I'm running Night of Dissolution for one group, which includes the idea that magic changes dramatically at the end as one possibility. This isn't such a hard thing to do with 1st level 4e characters being much more capable than 1st level characters in other editions.

Well, there's my situation and some thoughts.

What's the breakdown and some thoughts regarding your groups?

Thanks for reading this far if you made it. :D
 

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My group has little choice. Out of 10 games we play, 8.5 are DM'ed by me, the other 1.5 are a mix of Star Wars and a 3.5 core game DMed by another friend and since I'm converting to 4e...

However, I've got a good feeling about D&D4 and I have managed to transmit this feeling to my players. In two weeks we're going to play the Oakhurst game with some personal touch to see if they like it or not. Being unable to not play their own characters, or at least built by them is a negative point, but well, it's a demo, I can't do much about it.

I got an ongoing Eberron campaign that I plan to end and since D&D4 may not be released till October here, I got plenty of time to follow different forums and see how it is going while I prepare the end of my current campaign and prepare the beginning of the next one.


About your characters, maybe just rebuilding them (new character, new concept, new personality, everything new) would be the best idea? I don't know how attached they can be, but houseruling classes may prove to be a challenge, for a while at least.
 
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Assuming there will be some sort of GSL, Necromancer's (will) have an Advanced Player's Guide ready to sell as soon as possible (from what we hear) with (allegedly) the classic classes that 4e PHB will not deliver. The hardest will probably be the grapple specialist, since grapple won't be so effective in 4e. Bard, monk, druid should (my assumption, so far only druid has been confirmed afaik) be covered in said book.
 

Cirex said:
My group has little choice. Out of 10 games we play, 8.5 are DM'ed by me, the other 1.5 are a mix of Star Wars and a 3.5 core game DMed by another friend and since I'm converting to 4e...

However, I've got a good feeling about D&D4 and I have managed to transmit this feeling to my players. In two weeks we're going to play the Oakhurst game with some personal touch to see if they like it or not. Being unable to not play their own characters, or at least built by them is a negative point, but well, it's a demo, I can't do much about it.

I got an ongoing Eberron campaign that I plan to end and since D&D4 may not be released till October here, I got plenty of time to follow different forums and see how it is going while I prepare the end of my current campaign and prepare the beginning of the next one.


About your characters, maybe just rebuilding them (new character, new concept, new personality, everything new) would be the best idea? I don't know how attached they can be, but houseruling classes may prove to be a challenge, for a while at least.


You play in 10 games I'm soooo jealous!!!!!!!!!!!!!!
 

I think you misunderstood me (or my choice of words was not addecuated). 85% of times I meet my friends to play D&D I got to DM, while the other 15% is shared among two other DMs.
 

Cirex said:
I think you misunderstood me (or my choice of words was not addecuated). 85% of times I meet my friends to play D&D I got to DM, while the other 15% is shared among two other DMs.
Ah, I misunderstood that too. :)

I currently run two 3.5 games, play in a third, and play in a MnM game. The D&D game I play in isn't changing over. I'm changing my main game over to 4e, starting a new campaign. I haven't decided yet about the other game I run. None of the PC races is easily supported by 4e core rules, so it probably won't change right away.
 

My current gaming group of 8 people have 3 DMs. Until now we two of us have been running AD&D -> DnD 3e -> DnD 3.5e. The last DM is running Call of Chutulu. (which I am not playing because I like fantasy, not modern horror). I am gonna switch to 4e, while the other DM is going to continue with 3.5e because we are in the middle of a campaign that has gotten us from 1st to 14th level so far. We just started the last module of a trilogy: http://www.amazon.com/Dragonlance-C...-Roleplaying/dp/1931567212/ref=pd_sim_b_img_1
We have had like 30-40 sessions and have been playing it since 2005. Longest running campaign so far! :)
 

I would suggest not converting any of them.

WotC members have explicitly stated that it will be far better to start a new campaign than try to convert your characters. They have also suggested it's possible to recreate a "similar" character to what you have, thematically, but duplicating the crunch will be difficult.

The biggest point for me against converting is jumping into what is essentially a new roleplaying system at a high level. Not only do you lose that initial magic of playing brand-spanking-new players, but you have somewhat increased complexity.

Someone playing a 10th fighter or rogue used to two or three viable options to use in combat wouldn't be making a 1st level character with 5 or 6, but a 10th level fighter with probably 20 due to powers, feats, class abilities, and magic items...

Then, if they do get used to it, starting out new 1st level characters might seem blah since their first intro to the system was with powerful characters.

Same reason it would have been nice if we had started playing Exalted as Dragon Blooded rather than Solars and Abyssals, so making a game with Dragon Blooded wouldn't have felt like such a nerf (if you haven't played Exalted, ignore this chunk).
 

I run with two players, and after 4e was announced we decided to put the current campaigns (I use the term loosely, more on that in a bit) to rest since we weren't too far along in them anyway.

Add to this the fact that one player and myself decided it to call it quits on Warcraft and you get a wonderful fit of 'Fantasy game withdrawal' that can lead to a lot of twitching and trying to psychically 'will' the books into existence (So far, we've been unsuccessful, however all of the spoons in my house are bent beyond repair.)

However, one player and I decided to make a go of trying out 4e based on what was released. Instead of using pre-gens in any capacity, we semi-converted over custom races and slapped the classes onto a 32 point buy build.

We were pretty excited about the launch, and are even more so now. Honestly, playing custom characters with the 4e lite classes lead to a lot more RP than if we'd use pre-gens.

I've run I think 3 or 4 games now and have decided to 'pause' at the current point in the game until the full rules are released, and we plan on continuing on from second level using 4th edition. The player in question is also planning his own campaign based on how easy running the games seemed.. This player hasn't run a game for years and years. Only once during 3rd edition and it lasted only a session, so I'm stoked that I'll actually be a player again. It'll give me a bit of a break.

In all truth, I've only run one 3e campaign that got past the 3rd game session, and the highest that game went was to 11th level. Recently I've been talking to the pair o' players and we came to the conclusion that the reason we couldn't seem to run a campaign for very long is that both I and one player kept trying to find a good magic system. The other player mocked us since we couldn't let this go, and I envy him that he honestly doesn't give a damn about what edition we play, as long as we play.

So to be honest, 3e was a lost cause for us as a group anyway. The Vancian system of magic was too irritating for us to continue with, and thus we'd have stopped playing for the same amount of time even if 4e wasn't announced.. We'd likely still just be addicted to WoW and leveling yet another toon to 70 :P

That's my group's current status.
 

Jack99 said:
Assuming there will be some sort of GSL, Necromancer's (will) have an Advanced Player's Guide ready to sell as soon as possible (from what we hear) with (allegedly) the classic classes that 4e PHB will not deliver. The hardest will probably be the grapple specialist, since grapple won't be so effective in 4e. Bard, monk, druid should (my assumption, so far only druid has been confirmed afaik) be covered in said book.

Sorry to threadcap, but where did you get this info? can you link to a source?
 

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