Wik
First Post
How do you know what a horse or plate armor "would cost in the world"?
How is this different than any other RPG? In any RPG, the DM can either outlaw something because of common sense if that's what he prefers, or allow it because that is what the rules say. What makes 4e different than any other RPG in this respect? Is it simply that 4e has more "rules that contradict common sense"?
Well, of course I don't know what the item would actually cost in the real world. But I do know that Plate Armour is not going to be only twice the cost of leather armour. The amount of craft that goes into making it (and let's not even look at this in a "reality" context, but assume a sort of fantasy context in how plate mail is made... cue 1980s fantasy movie armourer montage!) far exceeds the craft that goes into leather armour.
In 2e, a suit of full plate armour was 1,500 G.P. Even the cheapest suit of plate was well out of reach of starting PCs. This was lowered in 3e, but it was still expensive armour. And yet in 4e, plate mail is functionally the same cost as Scale, simply so that paladins (the only class in PHB1 that can wear plate) can buy it as a starting character.
The reason I have a problem with the price of horses is because, in the real world, while they've always been expensive, they were not super expensive in medieval times. You needed horses to do things like farming, and if you were a freeman, they really helped in getting around (sort of like a car - cars are expensive, but most everyone can afford one with some scrimping). The super-expensive horses suggest to me that no one can afford to own one... unless they're a PC.
Every item in the game is based around the PCs using it. And that bugs me. It's not just equipment, but this "the game revolves around the PCs" really gets in my way, from a world-building standpoint. And I love world-building.