4E Class Survivor - Round 5

Which 4E class do you want to vote off the list?

  • Avenger

    Votes: 4 2.6%
  • Barbarian

    Votes: 5 3.2%
  • Cleric

    Votes: 7 4.5%
  • Druid

    Votes: 1 0.6%
  • Fighter

    Votes: 1 0.6%
  • Invoker

    Votes: 20 12.8%
  • Paladin

    Votes: 9 5.8%
  • Ranger

    Votes: 9 5.8%
  • Rogue

    Votes: 3 1.9%
  • Sorcerer

    Votes: 5 3.2%
  • Swordmage

    Votes: 21 13.5%
  • Warden

    Votes: 28 17.9%
  • Warlock

    Votes: 38 24.4%
  • Wizard

    Votes: 5 3.2%

If you can only do one surge a day, your multi-classing-fu needs a lot of work.


The poll is for 4E. You can only multi-class in to one other class and that gives you a single use of the healing power unless the at-will you choose as your encounter has a healing rider.

Also, if you're tweaking your multi-class that much, might as well play the leader. Battle Clerics can do nigh obscene amounts of damage in melee if built properly.
 

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The poll is for 4E. You can only multi-class in to one other class and that gives you a single use of the healing power unless the at-will you choose as your encounter has a healing rider.

Also, if you're tweaking your multi-class that much, might as well play the leader. Battle Clerics can do nigh obscene amounts of damage in melee if built properly.

You ever heard of the Daily, Utility and Encounter swapping multiclass feats?

With multi into Warlord and Cleric, it is not too hard to get all three to provide some form of healing.
 
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You ever heard of the Daily, Utility and Encounter swapping multiclass feats?

With multi into Warlord and Cleric, it is not too hard to get all three to provide some form of healing.

1. You might want to read my second paragraph.

2. How are you multi-classing in to Cleric AND Warlord unless you start as a Bard?
 


I'm not arguing, I'm asking you how you came to a conclusion. It's obvious you're just spewing garbage with no basis for what you are saying.
 

I am really disappointed that the cleric is off and gone. I post it here because this was the thread that called for his departure.

I really like the cleric and have been playing mine since release. I did not go laser cleric because that was not what I envision them to be. My cleric is up there leading the battle supporting the front lines and pulling the back with him. He has been a life saver in several occasions and has given the team so much in the way of support and advantages that a couple of times I was unable to make it they almost die.

I play a dwarven cleric of Kord and I am telling you the cleric is a hell of a lot better now then he has ever been. So what about the radiance, it is no different if it was fire or some other element. It hurts the enemies and hurts specific enemies even more, like other elements. He is holy and that is just a sort of condition of being a servant of your god. The cleric is now better then his "Band-aid" counterpart in 3e. In 3e he was just regulated to being a glorified nurse. Now being able to do more then just heal in one turn he has become a great source of power to a team...but what I say doesn't change anything, he is gone.

I think it is still early in the game for the cleric overall and his usefulness has not been realized by WotC and players. Given time I think more people will see that the cleric is actually a lot of fun if you put your mind to it and not go the easy dmg route.
 

The cleric is now better then his "Band-aid" counterpart in 3e. In 3e he was just regulated to being a glorified nurse.

Wow, you never met CoDzilla, did you? 3E clerics were the gods of melee combat with their self-buffs and their touch spells. They could put the fighter completely in the shade (admittedly, not a difficult task in 3E). You were only a glorified nurse if you chose to be... frankly, there were much better things for a 3E cleric to do with his time than cast healing spells.

As far as 4E clerics go, no one is challenging their usefulness. I've played one, and she was very effective. Clerics are quite good at what they do and a major asset to the party.

But that character bored the living daylights out of me! Heal, radiant damage, heal, radiant damage, give an ally a saving throw... that's all clerics ever do. (Substitute weapon damage for radiant if you go that route.) Warlords are so much more fun.

Moreover, a lot of clerical powers make very little sense. "I blasted the enemy with radiant energy, so now you get to make a save." Wha-huh? What's the logical connection between those things? I can't believe I'm saying this, but the 4E designers need to pay more attention to the M:tG side of the company; the lessons in Mark Rosewater's article "Between a Grok and a Hard Place" would have done wonders for the cleric, and not a few other classes.
 
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