The cleric is now better then his "Band-aid" counterpart in 3e. In 3e he was just regulated to being a glorified nurse.
Wow, you never met CoDzilla, did you? 3E clerics were the gods of melee combat with their self-buffs and their touch spells. They could put the fighter completely in the shade (admittedly, not a difficult task in 3E). You were only a glorified nurse if you chose to be... frankly, there were much better things for a 3E cleric to do with his time than cast healing spells.
As far as 4E clerics go, no one is challenging their
usefulness. I've played one, and she was very effective. Clerics are quite good at what they do and a major asset to the party.
But that character bored the living daylights out of me! Heal, radiant damage, heal, radiant damage, give an ally a saving throw... that's all clerics ever do. (Substitute weapon damage for radiant if you go that route.) Warlords are so much more fun.
Moreover, a lot of clerical powers make very little sense. "I blasted the enemy with radiant energy, so now you get to make a save." Wha-huh? What's the logical connection between those things? I can't believe I'm saying this, but the 4E designers need to pay more attention to the M:tG side of the company; the lessons in Mark Rosewater's article "
Between a Grok and a Hard Place" would have done wonders for the cleric, and not a few other classes.