Victim
First Post
While I don't have any gameplay proof, based on what I've read and observed, I suspect that as players become more accustomed to working closely together as a group, solo combats will become more like combat against a group of standard creatures. I mean, you can't run around willy-nilly, nova'ing with your daily and encounter powers at the first opportunity (probably only hitting 50% of the time), and then fall back on your at-will powers. That's a recipe for a long slog. Working together is a must.
I agree. Trying to spike a comparable level solo with APs, and the character's best powers seems like a recipe for a long series of at will attacks. Sure, that will inflict good damage from the party in the first round but that won't be enough (barring extreme luck or Blade Cascade), but they'll quickly run out of good powers. Then they'll be reduced finishing up with at wills.
On the other hand, clerics have at will powers that provide attack bonuses to other party members and there are other more limited powers to provide power bonuses. There are lots of ways to get combat advantage. Some powers reduce enemy defenses. A party that waits for an extra bonus before using a big gun should be doing its damage more reliably over the encounter, even if they aren't hitting so hard in round 1.
Of course, at low levels, you run out of powers very quickly regardless.