Warbringer
Explorer
Unless you actually intend to play this out as a war game, miniatures and all, I'd recommend doing the mass combat as a challenge, with the characters actions contributing to successes and failures.
For the base combat just resolve a success outcome based on the relative strengths of the armies ... Each side rolls a d6 +1 for superior forces, +1 for superior general, +1 for defensive grounds, +1 for special events (summonings, sapping, other stuff).
Add all up, if difference less than 1 tied, if difference 2-3, 1 success, >3, 2 successes...
Conduct this test to a frequency that makes sense for your battle, but give yourself about 6-8 rolls, with he heroes acting out encounters between the checks , generating extra successes that change the battle ..
Make sense?
For the base combat just resolve a success outcome based on the relative strengths of the armies ... Each side rolls a d6 +1 for superior forces, +1 for superior general, +1 for defensive grounds, +1 for special events (summonings, sapping, other stuff).
Add all up, if difference less than 1 tied, if difference 2-3, 1 success, >3, 2 successes...
Conduct this test to a frequency that makes sense for your battle, but give yourself about 6-8 rolls, with he heroes acting out encounters between the checks , generating extra successes that change the battle ..
Make sense?