Victim said:D is ridiculous. The penalty and the bonus are extraordinarily variable. Flatfootedness is potentially costing the Power Attacker nothing if they lack dodge bonuses or have Uncanny Dodge. Dealing in damage multipliers is rather messy, and crits especially so - since the potential bonus varies from x2 to x4. Base weapon damage changes only slighly in response to changes in crit multiplier, so using this feat is massive boost to axes, scythes, etc over otherwise similar weapons. Moreover, using the feat is a standard action, but it can also be part of a charge for some reason? It seems like that particular exception is begging to be abused with other charge multipliers.
keterys said:C Once you have multiple attacks, it's really lackluster (like Lunge). Also, it's unclear whether it's adding an additional half str, or a full out 1.5/2xstr. Ie, does a longsword add 2.5xstr, cause it normally adds 1xstr and this feat adds 1.5x str? I assume not, but...
D go go 1st level grim reaper instant kills - doesn't care about critical range or critical confirmation and is immensely too powerful. Cool idea, but really not developed all the way through.
Cactot said:Just to clarify, we are talking about 4ed right? I was under the impression that weapons no longer have multipliers, crits are instead "max damage" hits. (so a 1d6 short sword would do 6 damage) I was also under the impression that iterative (multiple) attacks went the way of the dodo in order to speed up the per-round combat time.
Am i totally misinformed?
PoeticJustice said:I actually think all of these are strong entries. Sure, they are a bit more powerful than the current feat, but was not the point of the contest to redesign an weak feat so that it is more viable?
Kudos to A's writer, whoever wrote it, because that's a design I'd have never though of. Very clean, easy to understand, easy to use.
C & D are also a step up from the current feat; by treating power attack a special attack it eliminates the calculus that plagued the original.
I don't think B is quite as bad as people are making it out. Pointing to a few situations in which the feat is more useful than the printed version doesn't make it a broken feat.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.