PoeticJustice said:
I actually think all of these are strong entries. Sure, they are a bit more powerful than the current feat, but was not the point of the contest to redesign an weak feat so that it is more viable?
Kudos to A's writer, whoever wrote it, because that's a design I'd have never though of. Very clean, easy to understand, easy to use.
C & D are also a step up from the current feat; by treating power attack a special attack it eliminates the calculus that plagued the original.
I don't think B is quite as bad as people are making it out. Pointing to a few situations in which the feat is more useful than the printed version doesn't make it a broken feat.
I disagree; the problem with power attack isn't that it's underpowered. For instance, by my back-of-the-envelope math, at level 5, a fighter with 16 str attacking a creature with AC 15 using a greatsword gets a bonus of 2.28 to his average damage output on every attack if he uses power attack optimally. To put it in context, that's slightly better than a +3 to damage rolls, better than most other feats on the market.
The problem with power attack, as given in this gleemax post:
http://www.gleemax.com/Comms/Pages/Communities/BlogPost.aspx?blogpostid=23612&pagemode=2&blogid=2076 is simply the amount of math required to calculate the power attack modifier to give this optimal bonus. Therefore, the issue here shouldn't be whether these feats are more powerful than power attack; on the contrary, they could probably stand to be a bit weaker, compared to the optimal case.
So the criteria used to judge these feats shouldn't just be their power, as long as they're balanced properly against other feats available at level one (not that I think all of them are). Rather, they should be judged by their ease of use, intuitive math, and flavor.
P.S.: Intuitive math is the major reason I have a problem with any feat with a sliding modifier, especially an unbounded one. It seems inevitable that the modifier should always be maxed out, in which case it should be an on/off ability, the modifier should always be zero, in which case the feat is useless, or the modifier is situational, which means someone has to spend time trying to figure out the maxima of some function on each turn.