D&D 4E 4e Coup de Grace

Yes, oozes/skeletons can be put to sleep. Unless the statblock says 'immune', it ain't.

IIRC the ooze is immune to charms, and skeletons are immune to disease/poison.
 

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FadedC said:
If you can only coup de gras a sleeping creature, and a creature wakes up from sleep upon being wounded then only one coup de gras can ever be performed.

That doesn't follow - since four people could line up their swords on its organelles and strike for the coup de grace simultaneously. It can't wake up in the microsecond between the various blades going in.

Sure you couldn't have one person attempt a Coup then another guy runs over and has his attempt, then a third runs over and has her go; but if they all got arranged around it while asleep there is no reason why they couldn't all use the appropriate rule (whatever it is)

Cheers
 

Barring text to the contrary, I'd say it stays asleep until it makes the save. It's not like normal stimuli are sufficient to wake somebody up- the spell makes people fall asleep in the middle of a raging combat, and you can't wake your partner up just by screaming at him. Stabbing him might be more significant, but if magic's making him stay under when a bugbear marauder is screaming next to him, then I can't see why it won't make him stay under when the marauder bashes his head in.

In a game-balance sense, the average creature only has a 45% chance of falling unconscious for one round, and half that for staying under for two- and that's assuming the spell hits in the first place. And it's a daily spell. I don't see any problem with giving free coups to a party, especially since coups are now only max damage instead of instakills.
 

From a flavor perspective, I have no problem with this. IMHO, this is a much smaller version of the curse that the witch laid on Sleeping Beauty. Yelling at sleeping beauty isn't going to do jack.

Although, it ain't hard to hit. The pregen wizard simply needs to spend an action point (auto +3) and use his encounter Wand power (+2) for total of +10. But then, he's using all his resources to get that whallop, so hey it ain't that bad.
 

Rechan said:
The pregen wizard simply needs to spend an action point (auto +3) and use his encounter Wand power (+2) for total of +10.

If the pregen cleric hits with Lance of Faith and can see the wizard that's another +2, and if the target is flanked it's another +2, for a total of +14.

The hard part comes from the fact that it gets a second savings throw next round before falling completely asleep.
 


Plane Sailing said:
That doesn't follow - since four people could line up their swords on its organelles and strike for the coup de grace simultaneously. It can't wake up in the microsecond between the various blades going in.

Sure you couldn't have one person attempt a Coup then another guy runs over and has his attempt, then a third runs over and has her go; but if they all got arranged around it while asleep there is no reason why they couldn't all use the appropriate rule (whatever it is)

Cheers

That might work if readied actions work in the same way they did in 3e. Though in order to coordinate a readied attack from every party member you will need to wait til after the monsters turn.....giving him a chance to wake up again. Certainly though you couldn't spend an action point to coup twice, unless of course damage does not wake the target.

As for damage waking people from sleep, I've seen reports from people at DDXP who said it did, I have no personal basis for knowing who is correct.
 


I'm not sure if ranged attacks give flanking bonus. On the one hand, dude shooting arrows at you from your left whiel you're in melee to the right seems just about the same as 'dude to your left in melee'.

But I seem to recall that polearms do not give flanking bonus unless you're adjacent to the target, as opposed to using your reach to flank.
 


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