D&D 4E 4e Coup de Grace


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FadedC said:
As for damage waking people from sleep, I've seen reports from people at DDXP who said it did, I have no personal basis for knowing who is correct.
M. Mearls can correct me if I'm wrong, but I recall reading one of his blogs (I think it was his) where he talked about a player putting the dragon to sleep (despite the puny chance of success, due to its +5 save bonus), and the entire party battering on it with auto-crits for a round, leading them to win the fight.
 

Is anyone else disturbed that a coup de grace only does max weapon damage? I understand, from a game balance issue why this is the case. I even think it's reasonable in the context of a battle. But outside a combat a sleeping enemy should just be put down, no rolls.

BTW - sleeping oozes and skeletons are just rediculous.
 

2eBladeSinger said:
BTW - sleeping oozes and skeletons are just rediculous.

Sleep == Mez ;)

4e is treating sleep as magically induced "out of action". Since magic can create skeletons, etc it can also put them to sleep. Heck, this is a fantasy game, so lots of situations can be explained away.

The fighter mark is one such new power that you have to stretch to have it "make sense".
 

jeffhartsell said:
Sleep == Mez ;)

4e is treating sleep as magically induced "out of action". Since magic can create skeletons, etc it can also put them to sleep. Heck, this is a fantasy game, so lots of situations can be explained away.

The fighter mark is one such new power that you have to stretch to have it "make sense".

Marks make more sense to me than sleeping skeletons, but I see your point. Fluff don't match the cruch.
 

How do you put a skeleton to sleep? Remind it of what it was like when it was alive, lulling back the memories. The recollection doesn't just stun it, or immobilize it, but it is completely paralyzed with thoughts.

Oozes? Few creatures are active 24/7. I imagine an ooze has a 'rest' period, where it conserves energy while digesting like a crocodile. Or it can go dormant if there is no available food (i.e. hibernation). I actually think an interesting explanation is something like a snake's torpor; they can sit, not exactly asleep but not fully awake, just aware of their surroundings, as they wait for food. Forcing an ooze into this situation could cause it to be a sitting duck. Or an ooze might go into a hibernative state due to certain environmental conditions (for instance, desert animals do this at night when the temperature drops dramatically).
 
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Interesting to note that oozes (or at least blue oozes) were specifically given immunity to charms but not to sleep. Meanwhlle undead are not immune to either. And neither undead nor oozes appear to be immune to psychic damage.

So as strange as sleeping undead and slimes may seem to be, it seems to be intentional that they have minds that can be attacked and manipulated.
 

Where have we seen the monster besides previes? Is it possible that they removed the immunity just for the previews as Sleep was a power they picked?

Just guessing... it seems wrong. Oh well, I will adjust to the new paradigm.
 

2eBladeSinger said:
Is anyone else disturbed that a coup de grace only does max weapon damage? I understand, from a game balance issue why this is the case. I even think it's reasonable in the context of a battle. But outside a combat a sleeping enemy should just be put down, no rolls.

BTW - sleeping oozes and skeletons are just rediculous.
Sleep == dormancy
 

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