Zzzzzzzzz*snerk* huh? What? What's...Family said:This tactic could prove to be quite deadly. Ladies and Gentlemen I present to you....
...The Nacromancer![]()
I'm on?
Zzzzzzzzz*snerk* huh? What? What's...Family said:This tactic could prove to be quite deadly. Ladies and Gentlemen I present to you....
...The Nacromancer![]()
M. Mearls can correct me if I'm wrong, but I recall reading one of his blogs (I think it was his) where he talked about a player putting the dragon to sleep (despite the puny chance of success, due to its +5 save bonus), and the entire party battering on it with auto-crits for a round, leading them to win the fight.FadedC said:As for damage waking people from sleep, I've seen reports from people at DDXP who said it did, I have no personal basis for knowing who is correct.
2eBladeSinger said:BTW - sleeping oozes and skeletons are just rediculous.
jeffhartsell said:Sleep == Mez![]()
4e is treating sleep as magically induced "out of action". Since magic can create skeletons, etc it can also put them to sleep. Heck, this is a fantasy game, so lots of situations can be explained away.
The fighter mark is one such new power that you have to stretch to have it "make sense".
FadedC said:That might work if readied actions work in the same way they did in 3e.
Sleep == dormancy2eBladeSinger said:Is anyone else disturbed that a coup de grace only does max weapon damage? I understand, from a game balance issue why this is the case. I even think it's reasonable in the context of a battle. But outside a combat a sleeping enemy should just be put down, no rolls.
BTW - sleeping oozes and skeletons are just rediculous.