D&D 4E 4e Coup de Grace

Skeletons: The sleep spell interferes between the body (or what is left) and the animus that controls and allows the skeleton to move. Thus causing the skeleton to collapse into a heap where it can then be pulverized into dust.

Oozes: The sleep spell affects the mechanisms that controls the oozes movement and liquid nature to slow down and condense. A ooze left unmoving for long enough will begin to solidify as the various chemical/biological properties that make up the ooze condense and fuse together because there is no constant movement.

*Shrugs shoulders* Two ideas to show how sleep could work.
 

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Fallen Seraph said:
Skeletons: The sleep spell interferes between the body (or what is left) and the animus that controls and allows the skeleton to move. Thus causing the skeleton to collapse into a heap where it can then be pulverized into dust.

Oozes: The sleep spell affects the mechanisms that controls the oozes movement and liquid nature to slow down and condense. A ooze left unmoving for long enough will begin to solidify as the various chemical/biological properties that make up the ooze condense and fuse together because there is no constant movement.

*Shrugs shoulders* Two ideas to show how sleep could work.

I like to imagine it effects all creatures the same way. Since both skeletons and oozes apparently have minds of some kind, the spell just makes their mind get drozy and sluggish and eventually drift off.
 

Are we seriously sitting here wondering how, realistically, a skeleton would fall asleep?

Dude. It's a walking skeleton. How much logic can there be after that?
 

Saeviomagy said:
Are we seriously sitting here wondering how, realistically, a skeleton would fall asleep?

Dude. It's a walking skeleton. How much logic can there be after that?
Internet. Arguing. It knows no bounds.
 

duty_calls.png
 

Rechan said:
The pregen wizard simply needs to spend an action point (auto +3) and use his encounter Wand power (+2) for total of +10.
Why would spending an action point give Skamos a +3?
 


Family said:
The feat "Action Surge" give a +3 bonus to hit with any actions taken that turn.

In this case the wizard did have it.
OK, so he's talking about the pre-gen from KotS and not DDXP (Skamos). It must have been the base +5 that fooled me. The pre-gen from KotS only has +4 with his sleep spell.
 


Saeviomagy said:
Are we seriously sitting here wondering how, realistically, a skeleton would fall asleep?

Dude. It's a walking skeleton. How much logic can there be after that?

Well um if skeletons are anything like they were in previous editions arguing it being realistic given the world is fine. How skeletons were designed and described in previous editions, sleeping a skeleton makes about much sense as charming the door open.

And maybe its just my game and players but some kind of logical consistency makes the game more enjoyable for us.
 

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