D&D 4E 4e Coup de Grace

Ahglock said:
Well um if skeletons are anything like they were in previous editions arguing it being realistic given the world is fine. How skeletons were designed and described in previous editions, sleeping a skeleton makes about much sense as charming the door open.
You never encountered a sentient or animated door? i did, and a diplomacy check later it not only opened it also broke the nose of an Orc charging at the party :D
 

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Oldtimer said:
OK, so he's talking about the pre-gen from KotS and not DDXP (Skamos). It must have been the base +5 that fooled me. The pre-gen from KotS only has +4 with his sleep spell.
Yeah, it was my bad. I played Skamos, who looked damn similar to the human wizard, so I just assumed they both had a +5.
 


Ahglock said:
Well um if skeletons are anything like they were in previous editions arguing it being realistic given the world is fine. How skeletons were designed and described in previous editions, sleeping a skeleton makes about much sense as charming the door open.

And maybe its just my game and players but some kind of logical consistency makes the game more enjoyable for us.

Well, if that's the tack we take.

Skeletons have always been thinking creatures. No matter what MM writers themselves think, acquiring a target and attacking it requires some level of intelligence. As do other things generally attributed to skeletons - like hating the living and all that sort of stuff. Skeletons have never merely been animated objects.

Also - if skeletons don't sleep, then why are they always lying around on the dungeon floor as if they're regular, non-animated skeletons? You'd think they'd immediately walk out of the dungeon heading for the nearest living creature to hate on.
 



2eBladeSinger said:
Is anyone else disturbed that a coup de grace only does max weapon damage? I understand, from a game balance issue why this is the case. I even think it's reasonable in the context of a battle. But outside a combat a sleeping enemy should just be put down, no rolls.

Is it confirmed that a coup de grace only does max damage? In 3.5E, a coup de grace was an auto-crit, which is comparable on average to rolling max damage (unless you're using a weapon with a x3 crit multiplier). But it also forced a fairly difficult Fortitude save to avoid instant death, and it was usually the Fort save that killed you. Maybe 4E coup de grace is similar?
 

Ahglock said:
Well um if skeletons are anything like they were in previous editions arguing it being realistic given the world is fine. How skeletons were designed and described in previous editions, sleeping a skeleton makes about much sense as charming the door open.

And maybe its just my game and players but some kind of logical consistency makes the game more enjoyable for us.

But 4e is about having fun. Its no fun for a player unless all their powers work all the time.
 


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