Then casting magic spells can't be PC a class abilities, can they? Either spells are tools of the trade or not.ProfessorCirno said:Magic is supposed to be supernatural, not everyday and ordinary.
Then casting magic spells can't be PC a class abilities, can they? Either spells are tools of the trade or not.ProfessorCirno said:Magic is supposed to be supernatural, not everyday and ordinary.
ProfessorCirno said:I'm not saying Vancian system was the best (and honestly, did anyone here really use the word Vancian before the 4e arguments started?),
psionotic said:I'm not so sure we can equate the literary genre of bildungsroman with a game system. According to the Abrams' "A Glossary of Literary Terms", the bildungsroman is characterized by "the development of the protagonist's mind and character, in the passage from childhood through varied experiences-- and often through a spiritual crisis-- into maturity, which usually involves recognition of one's identity and role in the world" (200-201). For examples, it lists among others, W Somerset Maugham's Of Human Bondage. Of particular note is how, 'recognition of one's.. role in the world' in these texts usually is characterized by disillusionment, and a realization that one has to conform to the world, and can't simply remake it as one wishes.
While one could argue that the epic destinies of 4e seems to be a major rebuke to that last point, I would also argue that most D&D campaigns I have played in seem to do the same: Ending with the PCs ascension into legend (or, occasionally, Godhood) or death... Neither of which really qualify.
It really seems to me that a game that broke that rule, that ends with the PCs retiring *without* accomplishing the primary campaign goal, and with them content in the realization that some an accomplishment is possible would be interesting and perhaps really cool. But in any case, it has more to do with the DM and the type of narrative they want to run, more than a game system.
Just two cents from a poor graduate student in english literature...
ProfessorCirno said:I guess I just feel magic should be inherently dangerous or rare. Really, it wasn't until vaugely modern fantasy that the idea of being able to just belt out magic even entered stories or myth; magic was, by and large, either deus ex machina, or something incredibly rare, dangerous, and valuable.
Voss said:Sorry, but I've had enough of useless hobbits, farm boys and plucky orphans. I'm so very, very tired of them, and they're very, very played out, not to mention the lack of believability in such a story.
ProfessorCirno said:Early magic is limited though.
That's what I'm getting at - a mage can literally just stand there and pump out magic missiles for days on end. By making it so easy and prolific, it becomes cheapened.
I'm not saying Vancian system was the best (and honestly, did anyone here really use the word Vancian before the 4e arguments started?), but magic NEEDS to have limits. Otherwise, it's not magic.
Magic is supposed to be supernatural, not everyday and ordinary.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.