Lanefan
Victoria Rules
I've often had it that Potions of Giant Strength are partly made of spinach.....
I've often had it that Potions of Giant Strength are partly made of spinach.....
And giant toenail clippings.I've often had it that Potions of Giant Strength are partly made of spinach.....![]()
Abilities that recover on a short rest have been gradually getting replaced with the same ability, usable a number of times equal to your proficiency bonus between long rests. See the change to the Bladesinger between SCAG and Tasha’s, or from the PHB dragonborn to the previewed Fizban’s dragonborn. If this trend continues, it wouldn’t be surprising to see all such abilities receive similar changes in the 2024 revised core books. That doesn’t necessarily mean short rests themselves will go away - I expect you’ll still have them for spending hit dice, and I dearly hope at least Warlocks willl still recover their pact magic spell slots on a short rest. But I don’t think it’s a crazy assumption to think most if not all once per short rest based abilities will get changed to prof bonus per long rest abilities.I don't see short rest going away. In fact I'd ask that a claim like that come with some kind of citation.
This is possible, but I think it somewhat unlikely. For a lot of extant things, they can fix it, but what could they possibly do with the Warlock class that would break free of its short-rest dependence? Fighter will probably be easier (tie Action Surge etc. to half your proficiency bonus, rounded down), but Battle Master would be very awkward as it stands. You currently get more than your proficiency bonus' worth of Superiority Dice for each short rest (at least until very high level, where it balances out). That would require getting PB squared per long rest, which...well, that's gonna make for huge early novas and then a really really boring remainder of the day.There was a lot of space between 5 minutes and 1 hour that WotC could have explored. I'm not sure why they settled on 1 hour. I do wonder whether it will change in the revision, but I see WotC more likely abandoning short rests entirely in favor of putting everyone on the same full rest schedule.
Right but this was not my point.I have never had problems with 5e difficulty... only with the default rest mechanics.
I don't agree. I've run old style games. Dropping full healing at long rest with and limit hit dice use at short rests goes a long way. The other is the use of the idea of "Skills like saving throws". Skills as saving throws helps with 3rd and 4th (if you dump skill challenges in 4th).Yeh I will agree with you on that point, that kind flexibility really wasn't there for any of us
I always liked the name "reserves" myself.Several fans of 4e have stated in this thread that the name "healing surge" failed to convey the fiction they represented well, so I doubt you'll get much counter-argument on your point here.
I said they did not provide flexibility for any of us, that you do not care about that flexibility does not mean they gave it to you or me.I don't agree. I've run old style games. Dropping full healing at long rest with and limit hit dice use at short rests goes a long way. The other is the use of the idea of "Skills like saving throws". Skills as saving throws helps with 3rd and 4th (if you dump skill challenges in 4th).
but a full rebuild required for all of us? naw.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.