overgeeked
Open-World Sandbox
I am relaxed and I didn't take your post as challenging me. I think you're reading something that isn't there into my post.Ugh, relax, I’m just posting I’m not challenging you or anything.
I am relaxed and I didn't take your post as challenging me. I think you're reading something that isn't there into my post.Ugh, relax, I’m just posting I’m not challenging you or anything.
My very first DM told me to roll 3d6 six times, and that, no matter what, he wouldn't let me reroll. I proceeded to roll all six stats under 10. He watched the rolls, looked at me in horror, and told me to reroll.Ah. So the DM's a pushover. Got it. You roll six times. That's it. Can't handle those scores for your character? Then you're really not going to be able to handle playing in one of my games. Bye.
We use those characters as mine sweepers. It's best not to get too attached. But, to be fair, we roll 4d6, drop the lowest.My very first DM told me to roll 3d6 six times, and that, no matter what, he wouldn't let me reroll. I proceeded to roll all six stats under 10. He watched the rolls, looked at me in horror, and told me to reroll.
Yes, 5e has some flexibility; but nowhere near to the degree that was promised during the playtest period.But not all of us. I got lots of flexibility from them and 5e.
My very first DM told me to roll 3d6 six times, and that, no matter what, he wouldn't let me reroll. I proceeded to roll all six stats under 10. He watched the rolls, looked at me in horror, and told me to reroll.
We use those characters as mine sweepers. It's best not to get too attached. But, to be fair, we roll 4d6, drop the lowest.
Or, you know, simply accept that it actually is a game and as such accept that the game will feature “gamist” elements. I never really understood the need to pretend we’re not playing a game whilst actually playing a game.However, such things risk showing their gamist edge (after all, such a funnel is inherently dissociated, for anyone who cares about that sort of thing), and ultimately still devalue randomness by ensuring selective pressure that favors characters with actual bonuses.
B/X is slightly different, but your point is still correct.Most OSR games use more B/X style modifiers which generally make ability scores a far smaller piece of the puzzle. 3d6 in order matters a lot less with the following sort of table (taken from Worlds Without Number):
- 3 /-2
- 4-7/-1
- 8-13/0
- 14-17/+1
- 18/+2
Ability Scores generally matter a good deal more in the modern game than they ever have, especially in 5e with bounded accuracy.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.