Charwoman Gene
Adventurer
Dr. Awkward said:The real questions we should be asking are these:
Does it have dungeons?
Does it have dragons?
Does it have transients who kill things for money?
Do you roll a d20?
My D&D games fail 3 out of 4.
Dr. Awkward said:The real questions we should be asking are these:
Does it have dungeons?
Does it have dragons?
Does it have transients who kill things for money?
Do you roll a d20?
Then they win 1 out of 4! Congratulations, you play D&D!Charwoman Gene said:My D&D games fail 3 out of 4.
Belorin said:So, let's see if we can extrapolate what's coming.
It has already been said that the way alignments are used is changing, the Nine Hells are an astral dominion among other deific abodes in the Astral Sea meaning that they may no longer be connected as they were on the Great Wheel.
The Abyss, which gapes like a festering wound in the landscape of the Elemental Tempest, sounds like the Elemental Planes won't have defined borders, but a continuous landscape comprised of all 4 elements. (possibly containing the Para & Quasi-elemental palnes also)
Of course this is all supposition on my part. :\
Dr. Awkward said:I must have missed the book in which Sigil appears in 3rd edition. What was it called?
Branduil said:My guess is alignment will be nothing but a way of describing characters and things with minimal gameplay rules.
Branduil said:I think people greatly overestimate how much the average D&D player cares about demon origins or planar cosmology. More people are likely to be upset by the omission of their favorite race or class than if the Jello plane of Cosbyopolis is missing.
All of which means a lot less than you seem to imply it does, given that they have explicitly said that all of the "missing" elements will reappear in due time.see said:The cosmology is just part of the many, many flavor changes that we know about. We know gnomes are out and tieflings are in. There are apparently going to be eight classes in the PHB, and one of them is the warlock; that means at least 4 core 3e classes are gone from the initial release.
These are real changes, but no more so than the introduction of classes separate from races (First Edition AD&D) or feats which grant abilities beyond those of a character's race and class (Third Edition D&D).Vancian spellcasting is minimized. Fighters are going to have limited-use special powers.