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Pedantic Grognard
Jhaelen said:Maybe because it IS the thing to do? role playing games are completely unlike software 'don't fix what isn't broken' simply doesn't apply here. Roleplaying games have to evolve or they die.
An interesting claim.
Back in 1977, the same year that the 1e Monster Manual was released, there was this other game, an SF game. It rocketed to the #2 spot in popularity among RPGs, and remained quite popular for years. Fifteen years later, the game was extensively revised with its third edition, which radically reworked the setting. Gone was the the intimidating, crufty history; gone was the huge scale that seemingly dwarfed PCs. The game was reworked to attract all sorts of new players.
Shortly after that, the publisher folded. The game has had something of an afterlife since then. People have bought reprints of the original books; a version of the setting where the changes never happened was licensed by a fairly large publisher, ported to a new system, and sold reasonably well; another license for another system went to another company, for a version of the setting set slightly before the original's time period.
Nobody seems to have any interest, however, in post-Virus Traveller.