Mustrum_Ridcully
Legend
Celebrim said:Yes, but the point is that they got it 'wrong' for 3E. They've had major experiments like 'Neverwinter Nights' to see what needs tweaking in a cRPG, and they've seen the market get apparantly stolen by WoW. 4E is intended to 'fix' what was wrong with 3E, and based on the design by that they largely mean 'things that would make translating it to a computer hard'.
Ok, just in case anyone is still not seeing it, the reason you have to have level limits on magic items is in a persistant online world, you want to have some means of limiting trickle-down buffs to low level players so that they aren't 'deprived' of the intended experience by the presence of pervasive powerful magic. Also, if powerful buffs are trickling down, those that don't get them will percieve the game as unfair and will become frustrated by 'having to do it the hard way'. In a PnP game, that's not a problem. Everyone in the game is in the same 'party'. So items have to have level limits and restrictions in 4e to ensure the math works at every stage of the game, because the goal here is to make the online experience and the PnP experience as close to the same as possible.
Once you realize that, alot of the question of 'Why are they doing THAT?!?!?' goes away.
I think you're right with the outcome, basically. The rules for 4E will probably work better for a computer game then the 3E rules. (Especially formalized Quest mechanic would be pretty useful for a game like Neverwinter Nights. The major XP income from NWN does seem Quests, not the countless monsters and NPCs you get to kill in between).
But the rules of 4E weren't designed for "computer use". They were designed for ease of use by human players (including the GM).
A computer doesn't have a problem generating a monster with 15HD (d12), 2+INT skill points per HD, good Fort, and good BAB. But a DM can easily be overwhelmed by it if he has to do it for 12 NPCs for one adventure, and he has do it every week, but works 40 hours per week and also goes to the fitness studio once per week to at least attempt reducing his body weight below the adiposis mark again. (Any similarities to existing posters are mostly superficial)
A computer doesn't have a problem tracking strength damage, the shaken condition, Inspire Courage, Bear's Endurance and a bleeding wound over 10 rounds, and his current power attack modifier in case of an AoO. But a human has.