Doug McCrae
Legend
Pemerton, how do you distinguish between control over the narrative and a PC using a power? Second Wind could be justified as the PC gritting his teeth and ignoring the pain for as long as it takes to get the job done. Yes, the player decides when to use it, but the player decides when to hit something with his sword, cast fireball, etc.
To involve control of the narrative I would say it has to be something the PC could not control, but the player does. An example would be the one from James Bond 007 - the player controlling James Bond spends a hero point to have a gold bar be lying cnveniently within reach to use as a makeshift club.
PS Good points about the assumptions of old school D&D and the time that changed.
To involve control of the narrative I would say it has to be something the PC could not control, but the player does. An example would be the one from James Bond 007 - the player controlling James Bond spends a hero point to have a gold bar be lying cnveniently within reach to use as a makeshift club.
PS Good points about the assumptions of old school D&D and the time that changed.