spunky_mutters
First Post
Reynard said:Actually, it's not. My claim is that 4E's approach to rules seems to be desigend to DM-proof the game by limiting fiat, which is hardly the same thing.
Let's examine the assertion that 1E was rules heavy. 1E had a lot of rules for combat and a very limited number of rules for things that weren't combat. The combat rules made fights gritty and often detailed if you used all of those combat rules. The slimmer approach to rules outside of combat made the game the DM's. This is the important thing -- this is where earlier editions outshine 3rd and (apparently) 4th edition. DM fiat exists because no rule set can cover all possible circumstances and certainly can't account for all possible playsteles and preferences. that is why the DM is there, to fill in the inherent, inevitible gaps in the rules. When there is fewer rules, the DM has more room to stretch in those spaces. When there are a lot of interconnected rules, he is more restricted in that endeavor. When those rules start to intrude on the DM's primary mission of deciding what makes a good, fun adventure/campaign for his players and begins to try and define "good" and "fun" as universal constants that can be met with "balance" and more rules, the rules have gone too far and the whole game suffers.
See, I think the role of the DM is to arbitrate gaps in player knowledge (about the world, NPCs, etc.) rather than to worry about mechanical systems. I'm perfectly happy having players with a rock solid set of knowledge and understanding of the rules by which the world works, but they will always need a DM to help lead them through the darkness of plots and perils.
I think 3e is an example that will likely support your point better than 4e will. Monster construction in 3e imposes an arthitecture that constrains you (want to make a fey warrior, or a high-level undead that is tough without a bazillion hit dice? Tough. ) by using type as an overarching baseline for too many mechanical factors. They appear to have learned this lesson for monsters, so I have little doubt that they will apply it to other aspects of the rules.
So, I think your arguments are actually more apt for 3e than they will be for 4e.