Mustrum_Ridcully
Legend
Previously, you looked into the feats table: "What can I do to make this orc a better archer/axe-swinger".Lizard said:Actually, I *don't* know this, since it's never been discussed in playtest, and in many projects of this nature, promised features are dropped or moved to later releases.
Pretty much. Mechanically, everyone was a "0 level non combatant" with no means of modeling their actual skills or abilities. I pretty much avoided D&D from when I outgrew 1e to when 3e came out, precisely because it lacked any tools to model skills in the kind of depth I liked in games like Hero and GURPS. 3e brought me back to the D&D fold; 4e seems bound and determined to kick me away again.
I believe I said "Skill POINTS".
Precisely. A good *encounter*. Not a good *character*. If you don't see the difference, we're working on such different levels that I don't think meaningful communication is possible.
Uhm...I *like* them? I like to be able to take a monster of middling level and make him more of a diplomat and less of a fighter by swapping some feats? I like to give different monsters different strengths, such as giving some orcs with bows point-blank shot and some orcs with axes Weapon Focus.
Now, you look at the monster guidelines and look: "What would an Orc with the archer role look like".
Previously, you looked at dozens of feat tables, opened various splat books, to finally find the right combination of feats and skills. Now, you just follow a set of guidelines.
At the end, the PCs will fight your Archer-Orc or your Axe-Swinger Orc. But in the first case, you wasted a lot of time finding the right stats, in the second time you had some spare time to flesh out the look of Archer-Orcs and the reason why he and the Axe-Swinger Orc work together in this particular scene, and even remembered to give the Axe-Swinger a sheet of paper with some map sketches that might lead to the next adventure of the PCs.