Sammael
Adventurer
I agree that they are not entirely without merit, and that there are a few gems hidden throughout. However, I've become hugely negative about the D&D novels ever since I gained more insight into the interplay of WotC novel/R&D departments through a former employee.Mouseferatu said:While there is indeed a great deal of dross among D&D (and other shared world) novels, there's a surprising amount of gold scattered throughout.
My experience is that anyone who refuses to consider a book just because it's a shared world property is doing themselves a great disservice. As with all other novels, you should let the plot description and the author guide your choice--not whether the book happens to have "Eberron" or "Forgotten Realms" on the cover.
(And BTW, while I've never worked on either FR or Eberron, my understanding is that there's a fair bit of creative freedom on the part of the authors. WotC may say "We need a book that includes details X and Y," but the bulk of how to go about it rests in the author's hands. There's not much in the way of micromanaging.)
To clarify - my comment did not mean that I am inherently bashful towards all shared world novels. If an author enjoys one of the shared worlds and has a good idea for a novel - or series of novels - set in that shared world - let him work on them! However, if the publisher rings up an author and tells him that he should write a 700-page novel on setting X, featuring characters X, Y, and Z, with a plot that includes A, B, and C, and the ending is like so... that is, IMO, no longer art in any sense of the word.
Sure, novels represent escapism as well as art, and I've read (and enjoyed, to a point) a fair amount of "commercial" works (e.g. Jordan) in addition to the classics. I hope I managed to get my point accross in the above paragraph.