I think the DMG would lose a sizable pagecount if the word "fun" was restricted in use in any way.
personal squabbles and fights among the characters get in the way of the fun.
On page 86 in the "winging it" section the word fun appears 3 TIMES in one sentence.
Page 105 "On Fun"
This whole section is just crap.
Page 121
In the section on awarding experience points, just go ahead and give xp to absent players so they can stay leveled up with the group-its more FUN. "Heck who needs to show up for the boring stuff. Just gimmie my XP and tell me when the boss session is"
Page 33
I will spare everyone the long winded quote but see if you can spot the nonsensical use of "fun" as a filler word. (hint: left column)
Ok there is some good advice on running games in this thing but its buried by all the FUN being crammed down the reader's throat. If a game is fun it will become evident when played.
Good points, but a few clarifications need to be made.
On the page 7 quote you provide, the first part reads: "Everyone should treat each other with respect and consideration too- personal squabbles and fights among the characters get in the way of the fun." This is basically saying don't be a jackass during a game, and take out personal grudges on others via characters. I see nothing wrong with that advice.
On page 86: yeah, using "fun" in that sentence that many times grates on me too- how about "enjoyable", "rewarding", etc.
On page 105: While crap is a little strong, I can't say I agree with everything said there either. Sometimes the little details can be the most rewarding to play through. Me and my group love that kind of thing. But remember the DMG is supposed to be written more at an audience of people who have never DMed before- and you could do far worse than the advice given there for a newbie DM (like enforcing strict encumberance on everyone). Folks who like more cinematic games might really like this advice on p 105, while folks like me who are more simulationist ignore it. This is more a playstyle issue than a hard and fast rule though.
On page 121: Yeah, I remember seeing that too when first reading the DMG and going WTF? While sticking a 1st level character in a 6th level party is a bad idea because it will be frustrating for the lower level player to be completely ineffectual (not to mention the higher level PCs having to save the noob's butt all the time), the answer IMO is NOT to just level everyone regardless if they have been playing or not. Playing is its own reward, but those who take the commitment to the game seriously and show up, contribute, and make it more enjoyable for all SHOULD be rewarded more than the guy who can't bother to come because he's hung over, forgot, or had something else he'd rather do but not tell the group.
In all fairness though, later on page 121 and 122, they do say there is nothing wrong at all with only giving XP to active characters. Again, this isn't a hard and fast rule, but a playstyle and preference thing. I can imagine a beer & pretzels game giving XP to all regardless, while a more serious campaign rewards those who come regularly most.
And page 33: LOL, poor WotC editors!
