Until I started posting on the Internet, I really didn't think the distinction between "all" and "some" was difficult to grasp, but for some folks, apparently it is.Regicide said:No, you just explained professional wrestling and dragonball Z. I'm not 5 years old, thats not a game I want to play.
-1 HP = bleeding to death. 1 HP = not bleeding to death. HP = wounds. How can you possibly think differently? Healing surges = nonsensical mechanic.
People hit people with swords in this game, or engulf them in bursts of fire. When they do, their HPs get reduced. You think being hit with a sword makes you more tired and not wounded? In children's cartoons they do. If I wanted the Naruto role-playing game, I'd have bought it instead of DnD.
That some reductions of hit points represent physical injuries (which nobody is denying) does not entail that all of them do. It's context-dependent, with most of the relevant context being given by the current and maximum hit point totals of the person (or monster) on the receiving end.
This isn't any more strange than the fact that, when you utter the word "I", it doesn't refer to the same person as when I do so.