The Crimson Binome
Hero
Both. If you have to distinguish between the two, then something has gone seriously wrong.Are we talking about HP as a game mechanic or HP as a fiction modeling device?
Both. If you have to distinguish between the two, then something has gone seriously wrong.Are we talking about HP as a game mechanic or HP as a fiction modeling device?
Are we talking about HP as a game mechanic or HP as a fiction modeling device?
4e character's "health" was in their healing surges. HP was just what it would take them out of this fight.Well, the more I am reading people talking about healing surges, the more I am inclined to think I wouldn't like them. I mean 5E is far from perfect, and frankly I've never liked the rapid healing of 5E by design, but healing surges seem like they would expound that issue with regaining 1/4 maximum hp per use. With roughly 8-10 healing surges a day, you are basically boosting your potential HP pool (in total) by 200-250%, as where 5E is (using say half your HD) a boost of 50% daily.
Both. If you have to distinguish between the two, then something has gone seriously wrong.Are we talking about HP as a game mechanic or HP as a fiction modeling device?
You're basically right - the only factor left out is that you should take somewhere around 200% of your hp over the course of four fights, give or take (based on difficulty and how well you play the game). So you should, in a full adventuring day, need all those points and surges and whatnot. If you run out of surges, you're now risking death.Well, the more I am reading people talking about healing surges, the more I am inclined to think I wouldn't like them. I mean 5E is far from perfect, and frankly I've never liked the rapid healing of 5E by design, but healing surges seem like they would expound that issue with regaining 1/4 maximum hp per use. With roughly 8-10 healing surges a day, you are basically boosting your potential HP pool (in total) by 200-250%, as where 5E is (using say half your HD) a boost of 50% daily.
Also, the concept that you could, um, "run out of healing potential" (?) because you run out of healing surges makes little sense to me. Magic should still function to actually heal you (a problem I've had for numerous editions with HP =/= meat idea since you aren't being "healed" so much as "revitalized" but that is a different issue).
Now, if base HP was less, but you could recover a bunch of it when you had time, that would be interesting to me because it means each fight could be potentially harder (since you have fewer base HP). It would also make natural hazards more lethal (like the falling damage thread) because you don't have a huge lump sum of HP (5E) all at once.
If anything I am say is incorrect on how healing surges work, please let me know and thanks.
I considered something like that, but I was trying to avoid having to both do math to figure out a ratio, and also do "if X, then A; if Y, then B."
So, if I understand you, PCs had fewer max HP, but a pool to draw on to replenish you back to the (lower than 5E?) maximum hp? That seems to me what your example is implying.
I want it to be both, and I think it's possible.
Don't 5E Hit Dice functionally serve the most important functions of 4E Healing Surges?
I beg to differ.I mean, I've seen a number of action movies as well, and the good fight scenes always end up with people getting a dagger stuck into them and punching other people across the room. It isn't nearly as satisfying when two people dance around each other for ten minutes, and the fight's over as soon as one hit gets through.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.