This is ludicrous. You simultaneously believe that hit points represent physical injuries, and that Smaug, the fell beast in the night, and the Witch King of Angmar, none of whom had any visible injuries, all died on the first or second shot because their hit points were low.Go back and reread The Hobbit or LotR, and you will find that Smaug was engaged in a combat in which hundreds of arrows were fired at him without doing significant damage, and likewise the Witch King of Angmar was involved in the Battle of Pellinore Field. We don't actually know that Legolas killed the fell beast with a single arrow, nor do we know how many "hit points" such a creature has in Tolkein's world.
This is ludicrous. You simultaneously believe that hit points represent physical injuries, and that Smaug, the fell beast in the night, and the Witch King of Angmar, none of whom had any visible injuries, all died on the first or second shot because their hit points were low.
... or injuries that looked pretty severe at first can turn out to be not so bad after all.Because the "damage" can be "talked away" from any attack, any attack can be retroactively discovered to have "targeted luck, resolve or some other intangible aspect of hit points that did not also have some potentially lethal component."
I wanted to check my books before replying to this. Page 293 of the 4e PH states:
"Hit points (hp) measure your ability to stand up to punishment, turn deadly strikes into glancing blows, and stay on your feet throughout a battle. Hit points represent more than physical endurance. They represent your character's skill, luck, and resolve - all the factors that combine to help you stay alive in a combat situation.So, a high-level 4e character who is low on hit points because he has turned deadly strikes into glancing blows (and is thus covered in nicks and scratches), out of breath from exhausting his physical endurance, and dangerously close to running out of luck is consistent with the 4e definition of hit points.
Perhaps a character who is out of luck loses his balance and happens to hit his head on a rock, and a character who is out of resolve is simply frightened to death.
The whole solution to this is to simply envision hit points as representing whatever makes the most sense at the time. Hit by a sword? Ok, physical punishment. Fall 87 feet onto jagged spikes and walk away? Ok, now we're into some pretty intangible territory - luck, divine intervention, whatnot.
That some people would try to claim that this is such a huge shift from the past is ignoring a great amount of play IMO. This sort of thing went on at tables all the time. In any edition you fell into the pit trap with spikes, and survived. Are hit points simply physical punishment? Not in my opinion. There has always been some level of intangibility.
Which makes sense when you accept that hit points are simply an abstraction to ease game play. They aren't MEANT to represent anything. They're simply a short hand method for keeping score.
In accordance with what you say below, I disagree that being hit by a sword and surviving is an indication of your physical resilience. There's something else going on there. Find me a human that can take a good hit with a sword and not simply die.


HP in D&D have always been a brilliant and flawed mechanic. 4e abstracts it a little farther and has a perspective shift from 'wargame' to 'action film.' This changes which facets on this gem of an idea are dull or lusterous but it's still the same idea.
People have survived all sorts of things but most people that suffered deep wounds in ages past died of tetanus, scepticmia and/or a dozen other infectous agents. Gut wounds of any seriousness were almost invariably fatal and extensive burns likewise.There are actually quite clear historical records of folks run through with swords who continued to fight and then went on to live long and happy lives. May I recommend this thread: http://www.enworld.org/forum/general-rpg-discussion/242110-history-mythology-art-rpgs.html ?
RC
The point I have emphasized when discussing realistic combat is that it is not unrealistic that a great warrior can survive multiple wounds; it's unrealistic that he cannot die from one.There are actually quite clear historical records of folks run through with swords who continued to fight and then went on to live long and happy lives. May I recommend this thread: http://www.enworld.org/forum/general-rpg-discussion/242110-history-mythology-art-rpgs.html ?
To whom are you referring?If I learned one thing from my Sense of Wonder threads re: 3e, it is that the same folks who said "No way, no how does what you're saying make sense" are the biggest proponents of "We needed 4e to fix the problems that didn't exist no way, no how when 3e was the big thing" now. Of course, those people are also the first to deny that they shifted their perspective.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.