RangerWickett
Legend
Oh, also, I'm not a huge fan of the "effect lasts for 6 to 12 seconds" style conditions that the 'save ends' mechanic causes, at least not for all conditions.
Primarily I want to introduce a system like this into my home game as an alternative to the power system built into 4e. I really dislike when a player starts his turn, then flips through his available power cards, instead of reacting to the situation of combat. I feel that having to mentally process "how do I make this power useful in this situation" takes longer than "here's what I want to accomplish on my turn, so let me figure out which of these action components help me toward that goal."
You will need something serious or the optimized spammer will kill the exact fun you are trying to encourage.I do agree with Alex and Garthanos that some sort of way of discouraging 'repeating the same attack' would help. Maybe just saying you take a -2 penalty if you do the same thing twice in a row, because your opponent sees it coming.
Well, a variety of small reasons.
I also dislike the mental disconnect that, "Oh, I'm a skilled swordsman, so I know how to momentarily hobble my opponent, but I can only ever pull off that move once in a five minute period." Or Daily powers as a concept at all.
If you want the characters to use different attacks every round, I don't think "build your own power on the fly" system will help you. It makes it highly likely the player figures out the optimal set of "improvised" powers and repeat them over and over again.Well, a variety of small reasons.
I like flexibility and ingenuity, and 4e as written doesn't give you that many tools. People end up using the same series of attacks every encounter, even if they have rider effects that are pointless, simply because those attacks deal more damage than at-wills. It's like the game is an anime and the animators just want to reuse the same frames each episode. It gets repetitive.
I also dislike the mental disconnect that, "Oh, I'm a skilled swordsman, so I know how to momentarily hobble my opponent, but I can only ever pull off that move once in a five minute period." Or Daily powers as a concept at all.
I guess I'm trying to go for a more narrative combat system, where you fight like you would in a story, instead of like you would in a video game.
I do agree with Alex and Garthanos that some sort of way of discouraging 'repeating the same attack' would help. Maybe just saying you take a -2 penalty if you do the same thing twice in a row, because your opponent sees it coming.