D&D 4E 4e is BROKEN if you ignore a major rule

As is the fact that it's so obvious. :D

Indeed! But before we devolve the thread in to a meta discussion about it's title, I'll just leave things as they have been stated in reference to the title and let everyone get back to the discussion of rules that might actually break 4E when ignored...
 

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I didn't know my dander was up. I'll have to have it checked. ;)

However, the thing that interested me is the "solo Orcus" fight that seems to be the benchmark of a "OMGWTFBBQ OVERPOWERED! ERRATA NERF NOW!" power.

I think a better guideline for brokenness needs to be used, but I'd shudder to think what would come if the subject is just tossed out for debate.

"broken" is the point where a rule causes a character aspect to overshadow the other players and game for a substantial portion of playing time, to the determent of overall fun.
 

I didn't know my dander was up. I'll have to have it checked. ;)

However, the thing that interested me is the "solo Orcus" fight that seems to be the benchmark of a "OMGWTFBBQ OVERPOWERED! ERRATA NERF NOW!" power.

I think a better guideline for brokenness needs to be used, but I'd shudder to think what would come if the subject is just tossed out for debate.

Isn't this thread dead yet?!!

The Orcus thingie is just an example. We actually played the thing with two thunderhawks and a cyclone cloud, if you must insist on knowing. The point is that the combination is too strong, Orcus is just there for rhetorical impact. The point is wrong, as has been demonstrated. Why isn't this thread dead, again?
 


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