GnomeWorks
Adventurer
Edit: apparently not appreciated.
Only the formatting, yo.
Edit: apparently not appreciated.
A Fighter 10/Wizard 10 is only a bad choice from a certain perspective. It all depends on what a person wants out of the game. It will also depend a lot on the sort of games the DM wants to run.
To a certain sort of individual a Bard 10/Monk 10 might be the perfect choice.
You are absolutely right. In an E10 game, I think both would be reasonably balanced.
In a core-rules 3.5 game, however...
What's an E10 game?
Newer does not equal better nor does it have to.
Are we back on the whole "EVERYTHING MUST ALWAYS BE MIN/MAXED OH GOD SO MUCH FOAM IN MY MOUTH" issue? It's completely, absolutely, and absurdly untrue. Unless you're one of said foam-in-mouth "Must...be...the BEST! AT EVERYTHING!" people, there's no problems with playing a character who may be less powerful then others, or in taking feats that aren't completely optimal in every way.
And if you ARE foaming at the mouth, stop pretending like you play the game - all you do is hang out int hat horrifying and pulsating tumor that is the CharOps boards while having "intellectual puzzles" :|
Saying it doesn't matter is just as bad. Bringing up CharOps is a strawman. The issue isn't powergaming, but how big a distance is it between somebody who builds his character with things that "tell a story" and and a CharOps person. In 3E, that was a huge difference, and these people really couldn't coexist at the same table.
And on the flip side, "traditional," "old school" or "classic" does not equal better nor does it have to.