Mustrum_Ridcully
Hero
There is a difference between "power" and "theme". Why does there need to be a sacrifice?All I can really say is playstyles. I like games where choices are meaningful. If no matter what I choose, there is no sacrifice (as in I will always be good in everything)...what's the point of the choice?
Chosing between Astral Fire and Skill Training (Bluff) can be construed as a "power-trade-off", but it's mostly a thematic choice.
Do I define this character more by his power over otherworldly energy, or by this fast-talking attitude? Or would this be a valid example of "trade-off" or sacrifice - I am giving up extra damage for non-combat ability?
In the end, you still have to choose what you are _really_ good at. But you never have to make a sacrifice that means you're gimped in your core abilities. And these core abilities are obviously defined by the class you choice (otherwise, what would be the point of a class-based game?)
These are the types of encounters where the PCs face a potential TPK. We had only equal level challenges last evening (scaled to a four-man party, even), and while we didn't run into any TPK situations, each combat was tense, because my Fighter was consistently beaten down and even dropped below 0 hit points in two out of 6 encounters, and was very close to it in the other encounters...I am finding alot of things about D&D 4e lean towards the "no fun to fail ever" spectrum. I mean look at the new skill challenges, super easy. Only time I hear about dangerous combat is when the monsters are 3 to 4 levels higher than the PC's. IMO, 4e is a "paper tiger" game.
I never had such a thing occurring in CR = EL typical challenges in 3E, excluding maybe encounters with (real) save or die spells.
There is a wide spectrum between "no one ever dies" and "TPK", and 4E allows us to explore this spectrum (in an entertaining way...)