Yeah, when you get down to it, this is the core issue. I don't think WotC ever gave a straight answer to that one... but then I don't think anybody ever stated the question clearly either.MerricB said:Honestly, when it comes to comparisons, the maths will be so different there'll be no direct comparison.
The question to ask is: at what levels do the game-changing magics come online?
Raise Dead
Teleport
Plane Shift
Commune
Wish
etc.
Cheers!
Hopefully so that it ties in with the three tiers, so that the game changes at level 10 and 20 (or is that 11 and 21?).MerricB said:The question to ask is: at what levels do the game-changing magics come online?
Well, I expect that 4E will put the venture back into adventure, so expect less 'portation.MerricB said:Honestly, when it comes to comparisons, the maths will be so different there'll be no direct comparison.
The question to ask is: at what levels do the game-changing magics come online?
Raise Dead: I bet around 10th, they want players to be able to keep thier 'build'.
Teleport: 10+ for a version that will work to certain points. It can get you back to a town you have been to, but I guarentee you it won't be giving you a longshot chance to skip the dungeon and go directly to the BBEG.
Plane Shift 20+ and it will be willing targets only
Wish / Miracle: Gone as a spell or the last spell level there is with a LOT more limits than even 3e's wish. maybe a new spell will be made to undo major misfortune.
MerricB said:Honestly, when it comes to comparisons, the maths will be so different there'll be no direct comparison.
The question to ask is: at what levels do the game-changing magics come online?
Raise Dead
Teleport
Plane Shift
Commune
Wish
etc.
Cheers!
hong said:Yeah, when you get down to it, this is the core issue. I don't think WotC ever gave a straight answer to that one... but then I don't think anybody ever stated the question clearly either.