vagabundo
Adventurer
Thornir Alekeg said:It sounds like a decent idea - once in a while. The problem I could see is that the players assess the situation when the encounter first begins, use their encounter powers, then when the "twist" comes, they are annoyed because they have already used up powers that would have been better for the twist. If it becomes a regular thing, you might find your players hoarding their encounter powers waiting for the twist. If it never comes, then they will have made the fight more difficult for themselves.
Do you not enjoy torturing players for metagaming?? I must be a sadist.
It could become formulaic, I think it would be best to have a few strategies for dealing with this and matching them to the situation. Also I think there will be a good number of encounters where this does not come up due to excellent tactics and luck. The monster just gets destroyed by the PCs before the twist.
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